Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-17 18:47:58 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-17 18:47:58 +0400
commitcf0e457e524cfc9f496705de6cbf1e41c5118828 (patch)
tree55008245844f7c617ee5fe6e113a775778acb4b0 /intern/cycles/kernel/shaders/node_image_texture.osl
parent0fc4f4b7916aaec09228a54fac16b9618c192f6a (diff)
Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values when
openimageio can't detect premul/straight alpha correct.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_image_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_image_texture.osl17
1 files changed, 11 insertions, 6 deletions
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index c7ec8726ae2..6ccc7ebc651 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -19,12 +19,16 @@
#include "stdosl.h"
#include "node_color.h"
-color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha)
+color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha, int is_float)
{
color rgb = (color)texture(filename, u, 1.0 - v, "wrap", "periodic", "alpha", Alpha);
- if (use_alpha)
+ if (use_alpha) {
rgb = color_unpremultiply(rgb, Alpha);
+
+ if (!is_float)
+ rgb = min(rgb, 1.0);
+ }
if (color_space == "sRGB")
rgb = color_srgb_to_scene_linear(rgb);
@@ -40,6 +44,7 @@ shader node_image_texture(
string color_space = "sRGB",
string projection = "Flat",
float projection_blend = 0.0,
+ int is_float = 1,
output color Color = 0.0,
output float Alpha = 1.0)
{
@@ -51,7 +56,7 @@ shader node_image_texture(
int use_alpha = isconnected(Alpha);
if (projection == "Flat") {
- Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha);
+ Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha, is_float);
}
else if (projection == "Box") {
/* object space normal */
@@ -116,15 +121,15 @@ shader node_image_texture(
float tmp_alpha;
if (weight[0] > 0.0) {
- Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha);
+ Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha, is_float);
Alpha += weight[0] * tmp_alpha;
}
if (weight[1] > 0.0) {
- Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha);
+ Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha, is_float);
Alpha += weight[1] * tmp_alpha;
}
if (weight[2] > 0.0) {
- Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha);
+ Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha, is_float);
Alpha += weight[2] * tmp_alpha;
}
}