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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-09-04 18:54:32 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-09-04 18:54:32 +0300
commit23564583a4988778b4c43496fd21818b286f6ba1 (patch)
tree3dc149c4e5c26ea2aac460ed582cb31def988470 /intern/cycles/kernel/shaders/node_musgrave_texture.osl
parent45d4c925799e94c6d442a9a9066af2d3305724e1 (diff)
Shading: Extend Noise node to other dimenstions.
This patch extends perlin noise to operate in 1D, 2D, 3D, and 4D space. The noise code has also been refactored to be more readable. The Color output and distortion patterns changed, so this patch breaks backward compatibility. This is due to the fact that we now use random offsets as noise seeds, as opposed to swizzling and constants offsets. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5560
Diffstat (limited to 'intern/cycles/kernel/shaders/node_musgrave_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_musgrave_texture.osl26
1 files changed, 13 insertions, 13 deletions
diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
index a7877c43d46..0bf462e2103 100644
--- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl
+++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
@@ -15,7 +15,7 @@
*/
#include "stdosl.h"
-#include "node_texture.h"
+#include "node_noise.h"
/* Musgrave fBm
*
@@ -36,14 +36,14 @@ float noise_musgrave_fBm(point ip, float H, float lacunarity, float octaves)
point p = ip;
for (i = 0; i < (int)octaves; i++) {
- value += safe_noise(p, "signed") * pwr;
+ value += safe_noise(p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if (rmd != 0.0)
- value += rmd * safe_noise(p, "signed") * pwr;
+ value += rmd * safe_noise(p) * pwr;
return value;
}
@@ -65,14 +65,14 @@ float noise_musgrave_multi_fractal(point ip, float H, float lacunarity, float oc
point p = ip;
for (i = 0; i < (int)octaves; i++) {
- value *= (pwr * safe_noise(p, "signed") + 1.0);
+ value *= (pwr * safe_noise(p) + 1.0);
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if (rmd != 0.0)
- value *= (rmd * pwr * safe_noise(p, "signed") + 1.0); /* correct? */
+ value *= (rmd * pwr * safe_noise(p) + 1.0); /* correct? */
return value;
}
@@ -95,11 +95,11 @@ float noise_musgrave_hetero_terrain(
point p = ip;
/* first unscaled octave of function; later octaves are scaled */
- value = offset + safe_noise(p, "signed");
+ value = offset + safe_noise(p);
p *= lacunarity;
for (i = 1; i < (int)octaves; i++) {
- increment = (safe_noise(p, "signed") + offset) * pwr * value;
+ increment = (safe_noise(p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
@@ -107,7 +107,7 @@ float noise_musgrave_hetero_terrain(
rmd = octaves - floor(octaves);
if (rmd != 0.0) {
- increment = (safe_noise(p, "signed") + offset) * pwr * value;
+ increment = (safe_noise(p) + offset) * pwr * value;
value += rmd * increment;
}
@@ -131,7 +131,7 @@ float noise_musgrave_hybrid_multi_fractal(
int i;
point p = ip;
- result = safe_noise(p, "signed") + offset;
+ result = safe_noise(p) + offset;
weight = gain * result;
p *= lacunarity;
@@ -139,7 +139,7 @@ float noise_musgrave_hybrid_multi_fractal(
if (weight > 1.0)
weight = 1.0;
- signal = (safe_noise(p, "signed") + offset) * pwr;
+ signal = (safe_noise(p) + offset) * pwr;
pwr *= pwHL;
result += weight * signal;
weight *= gain * signal;
@@ -148,7 +148,7 @@ float noise_musgrave_hybrid_multi_fractal(
rmd = octaves - floor(octaves);
if (rmd != 0.0)
- result += rmd * ((safe_noise(p, "signed") + offset) * pwr);
+ result += rmd * ((safe_noise(p) + offset) * pwr);
return result;
}
@@ -170,7 +170,7 @@ float noise_musgrave_ridged_multi_fractal(
int i;
point p = ip;
- signal = offset - fabs(safe_noise(p, "signed"));
+ signal = offset - fabs(safe_noise(p));
signal *= signal;
result = signal;
weight = 1.0;
@@ -178,7 +178,7 @@ float noise_musgrave_ridged_multi_fractal(
for (i = 1; i < (int)octaves; i++) {
p *= lacunarity;
weight = clamp(signal * gain, 0.0, 1.0);
- signal = offset - fabs(safe_noise(p, "signed"));
+ signal = offset - fabs(safe_noise(p));
signal *= signal;
signal *= weight;
result += signal * pwr;