diff options
author | Julian Eisel <julian@blender.org> | 2020-11-11 19:35:26 +0300 |
---|---|---|
committer | Julian Eisel <julian@blender.org> | 2020-11-11 19:35:26 +0300 |
commit | ca7079a44e773a26d6f6aa6730f53a16e7de6cd5 (patch) | |
tree | b58ff6ccca5e2afd18da8365705f47112eac0a38 /intern/cycles/kernel/shaders/node_musgrave_texture.osl | |
parent | fdd9cb713e2e96e430eb022f034bfa9973afc75c (diff) | |
parent | 5b5ec0a2e910a42d7c02774a47fd9c70b6f16f06 (diff) |
Merge branch 'master' into outliner-cpp-refactoroutliner-cpp-refactor
Diffstat (limited to 'intern/cycles/kernel/shaders/node_musgrave_texture.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_musgrave_texture.osl | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl index d03b84c1ab4..0e71ce74c29 100644 --- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl +++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl @@ -684,7 +684,7 @@ float noise_musgrave_ridged_multi_fractal_4d( shader node_musgrave_texture( int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string type = "fBM", + string musgrave_type = "fBM", string dimensions = "3D", point Vector = P, float W = 0.0, @@ -707,21 +707,21 @@ shader node_musgrave_texture( if (dimensions == "1D") { float p = W * Scale; - if (type == "multifractal") { + if (musgrave_type == "multifractal") { Fac = noise_musgrave_multi_fractal_1d(p, dimension, lacunarity, octaves); } - else if (type == "fBM") { + else if (musgrave_type == "fBM") { Fac = noise_musgrave_fBm_1d(p, dimension, lacunarity, octaves); } - else if (type == "hybrid_multifractal") { + else if (musgrave_type == "hybrid_multifractal") { Fac = noise_musgrave_hybrid_multi_fractal_1d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "ridged_multifractal") { + else if (musgrave_type == "ridged_multifractal") { Fac = noise_musgrave_ridged_multi_fractal_1d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "hetero_terrain") { + else if (musgrave_type == "hetero_terrain") { Fac = noise_musgrave_hetero_terrain_1d(p, dimension, lacunarity, octaves, Offset); } else { @@ -730,21 +730,21 @@ shader node_musgrave_texture( } else if (dimensions == "2D") { vector2 p = vector2(s[0], s[1]) * Scale; - if (type == "multifractal") { + if (musgrave_type == "multifractal") { Fac = noise_musgrave_multi_fractal_2d(p, dimension, lacunarity, octaves); } - else if (type == "fBM") { + else if (musgrave_type == "fBM") { Fac = noise_musgrave_fBm_2d(p, dimension, lacunarity, octaves); } - else if (type == "hybrid_multifractal") { + else if (musgrave_type == "hybrid_multifractal") { Fac = noise_musgrave_hybrid_multi_fractal_2d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "ridged_multifractal") { + else if (musgrave_type == "ridged_multifractal") { Fac = noise_musgrave_ridged_multi_fractal_2d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "hetero_terrain") { + else if (musgrave_type == "hetero_terrain") { Fac = noise_musgrave_hetero_terrain_2d(p, dimension, lacunarity, octaves, Offset); } else { @@ -753,21 +753,21 @@ shader node_musgrave_texture( } else if (dimensions == "3D") { vector3 p = s * Scale; - if (type == "multifractal") { + if (musgrave_type == "multifractal") { Fac = noise_musgrave_multi_fractal_3d(p, dimension, lacunarity, octaves); } - else if (type == "fBM") { + else if (musgrave_type == "fBM") { Fac = noise_musgrave_fBm_3d(p, dimension, lacunarity, octaves); } - else if (type == "hybrid_multifractal") { + else if (musgrave_type == "hybrid_multifractal") { Fac = noise_musgrave_hybrid_multi_fractal_3d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "ridged_multifractal") { + else if (musgrave_type == "ridged_multifractal") { Fac = noise_musgrave_ridged_multi_fractal_3d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "hetero_terrain") { + else if (musgrave_type == "hetero_terrain") { Fac = noise_musgrave_hetero_terrain_3d(p, dimension, lacunarity, octaves, Offset); } else { @@ -776,21 +776,21 @@ shader node_musgrave_texture( } else if (dimensions == "4D") { vector4 p = vector4(s[0], s[1], s[2], W) * Scale; - if (type == "multifractal") { + if (musgrave_type == "multifractal") { Fac = noise_musgrave_multi_fractal_4d(p, dimension, lacunarity, octaves); } - else if (type == "fBM") { + else if (musgrave_type == "fBM") { Fac = noise_musgrave_fBm_4d(p, dimension, lacunarity, octaves); } - else if (type == "hybrid_multifractal") { + else if (musgrave_type == "hybrid_multifractal") { Fac = noise_musgrave_hybrid_multi_fractal_4d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "ridged_multifractal") { + else if (musgrave_type == "ridged_multifractal") { Fac = noise_musgrave_ridged_multi_fractal_4d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "hetero_terrain") { + else if (musgrave_type == "hetero_terrain") { Fac = noise_musgrave_hetero_terrain_4d(p, dimension, lacunarity, octaves, Offset); } else { |