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authorJulian Eisel <julian@blender.org>2020-11-11 19:35:26 +0300
committerJulian Eisel <julian@blender.org>2020-11-11 19:35:26 +0300
commitca7079a44e773a26d6f6aa6730f53a16e7de6cd5 (patch)
treeb58ff6ccca5e2afd18da8365705f47112eac0a38 /intern/cycles/kernel/shaders/node_musgrave_texture.osl
parentfdd9cb713e2e96e430eb022f034bfa9973afc75c (diff)
parent5b5ec0a2e910a42d7c02774a47fd9c70b6f16f06 (diff)
Merge branch 'master' into outliner-cpp-refactoroutliner-cpp-refactor
Diffstat (limited to 'intern/cycles/kernel/shaders/node_musgrave_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_musgrave_texture.osl42
1 files changed, 21 insertions, 21 deletions
diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
index d03b84c1ab4..0e71ce74c29 100644
--- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl
+++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
@@ -684,7 +684,7 @@ float noise_musgrave_ridged_multi_fractal_4d(
shader node_musgrave_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- string type = "fBM",
+ string musgrave_type = "fBM",
string dimensions = "3D",
point Vector = P,
float W = 0.0,
@@ -707,21 +707,21 @@ shader node_musgrave_texture(
if (dimensions == "1D") {
float p = W * Scale;
- if (type == "multifractal") {
+ if (musgrave_type == "multifractal") {
Fac = noise_musgrave_multi_fractal_1d(p, dimension, lacunarity, octaves);
}
- else if (type == "fBM") {
+ else if (musgrave_type == "fBM") {
Fac = noise_musgrave_fBm_1d(p, dimension, lacunarity, octaves);
}
- else if (type == "hybrid_multifractal") {
+ else if (musgrave_type == "hybrid_multifractal") {
Fac = noise_musgrave_hybrid_multi_fractal_1d(
p, dimension, lacunarity, octaves, Offset, Gain);
}
- else if (type == "ridged_multifractal") {
+ else if (musgrave_type == "ridged_multifractal") {
Fac = noise_musgrave_ridged_multi_fractal_1d(
p, dimension, lacunarity, octaves, Offset, Gain);
}
- else if (type == "hetero_terrain") {
+ else if (musgrave_type == "hetero_terrain") {
Fac = noise_musgrave_hetero_terrain_1d(p, dimension, lacunarity, octaves, Offset);
}
else {
@@ -730,21 +730,21 @@ shader node_musgrave_texture(
}
else if (dimensions == "2D") {
vector2 p = vector2(s[0], s[1]) * Scale;
- if (type == "multifractal") {
+ if (musgrave_type == "multifractal") {
Fac = noise_musgrave_multi_fractal_2d(p, dimension, lacunarity, octaves);
}
- else if (type == "fBM") {
+ else if (musgrave_type == "fBM") {
Fac = noise_musgrave_fBm_2d(p, dimension, lacunarity, octaves);
}
- else if (type == "hybrid_multifractal") {
+ else if (musgrave_type == "hybrid_multifractal") {
Fac = noise_musgrave_hybrid_multi_fractal_2d(
p, dimension, lacunarity, octaves, Offset, Gain);
}
- else if (type == "ridged_multifractal") {
+ else if (musgrave_type == "ridged_multifractal") {
Fac = noise_musgrave_ridged_multi_fractal_2d(
p, dimension, lacunarity, octaves, Offset, Gain);
}
- else if (type == "hetero_terrain") {
+ else if (musgrave_type == "hetero_terrain") {
Fac = noise_musgrave_hetero_terrain_2d(p, dimension, lacunarity, octaves, Offset);
}
else {
@@ -753,21 +753,21 @@ shader node_musgrave_texture(
}
else if (dimensions == "3D") {
vector3 p = s * Scale;
- if (type == "multifractal") {
+ if (musgrave_type == "multifractal") {
Fac = noise_musgrave_multi_fractal_3d(p, dimension, lacunarity, octaves);
}
- else if (type == "fBM") {
+ else if (musgrave_type == "fBM") {
Fac = noise_musgrave_fBm_3d(p, dimension, lacunarity, octaves);
}
- else if (type == "hybrid_multifractal") {
+ else if (musgrave_type == "hybrid_multifractal") {
Fac = noise_musgrave_hybrid_multi_fractal_3d(
p, dimension, lacunarity, octaves, Offset, Gain);
}
- else if (type == "ridged_multifractal") {
+ else if (musgrave_type == "ridged_multifractal") {
Fac = noise_musgrave_ridged_multi_fractal_3d(
p, dimension, lacunarity, octaves, Offset, Gain);
}
- else if (type == "hetero_terrain") {
+ else if (musgrave_type == "hetero_terrain") {
Fac = noise_musgrave_hetero_terrain_3d(p, dimension, lacunarity, octaves, Offset);
}
else {
@@ -776,21 +776,21 @@ shader node_musgrave_texture(
}
else if (dimensions == "4D") {
vector4 p = vector4(s[0], s[1], s[2], W) * Scale;
- if (type == "multifractal") {
+ if (musgrave_type == "multifractal") {
Fac = noise_musgrave_multi_fractal_4d(p, dimension, lacunarity, octaves);
}
- else if (type == "fBM") {
+ else if (musgrave_type == "fBM") {
Fac = noise_musgrave_fBm_4d(p, dimension, lacunarity, octaves);
}
- else if (type == "hybrid_multifractal") {
+ else if (musgrave_type == "hybrid_multifractal") {
Fac = noise_musgrave_hybrid_multi_fractal_4d(
p, dimension, lacunarity, octaves, Offset, Gain);
}
- else if (type == "ridged_multifractal") {
+ else if (musgrave_type == "ridged_multifractal") {
Fac = noise_musgrave_ridged_multi_fractal_4d(
p, dimension, lacunarity, octaves, Offset, Gain);
}
- else if (type == "hetero_terrain") {
+ else if (musgrave_type == "hetero_terrain") {
Fac = noise_musgrave_hetero_terrain_4d(p, dimension, lacunarity, octaves, Offset);
}
else {