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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-08 02:54:35 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-17 22:39:16 +0300
commit08670d3b8117cda608c178688f261e1204794a0d (patch)
tree4a82f0e7d2212bfc956619880d6b7cc168a2e7df /intern/cycles/kernel/shaders/node_rgb_curves.osl
parent93e4ae84ad31dc6a56fd249592b24007ea286ddc (diff)
Code refactor: use dynamic shader node array lengths now that OSL supports them.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_rgb_curves.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_rgb_curves.osl16
1 files changed, 9 insertions, 7 deletions
diff --git a/intern/cycles/kernel/shaders/node_rgb_curves.osl b/intern/cycles/kernel/shaders/node_rgb_curves.osl
index fc93dbd044b..8e208e8a8f7 100644
--- a/intern/cycles/kernel/shaders/node_rgb_curves.osl
+++ b/intern/cycles/kernel/shaders/node_rgb_curves.osl
@@ -17,8 +17,10 @@
#include "stdosl.h"
#include "oslutil.h"
-float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
+float ramp_lookup(color ramp[], float at, int component)
{
+ int table_size = arraylength(ramp);
+
if (at < 0.0 || at > 1.0) {
float t0, dy;
if (at < 0.0) {
@@ -27,19 +29,19 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
at = -at;
}
else {
- t0 = ramp[RAMP_TABLE_SIZE - 1][component];
- dy = t0 - ramp[RAMP_TABLE_SIZE - 2][component];
+ t0 = ramp[table_size - 1][component];
+ dy = t0 - ramp[table_size - 2][component];
at = at - 1.0;
}
- return t0 + dy * at * (RAMP_TABLE_SIZE - 1);
+ return t0 + dy * at * (table_size - 1);
}
- float f = clamp(at, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1);
+ float f = clamp(at, 0.0, 1.0) * (table_size - 1);
/* clamp int as well in case of NaN */
int i = (int)f;
if (i < 0) i = 0;
- if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1;
+ if (i >= table_size) i = table_size - 1;
float t = f - (float)i;
float result = ramp[i][component];
@@ -51,7 +53,7 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
}
shader node_rgb_curves(
- color ramp[RAMP_TABLE_SIZE] = {0.0},
+ color ramp[] = {0.0},
float min_x = 0.0,
float max_x = 1.0,