diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-09-04 02:39:17 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-09-04 02:39:17 +0400 |
commit | b314209356288c3768faa1d7fbd7b1bf9d179a7a (patch) | |
tree | 2fafde8bdccff99e294acb34dbca90605e2e5327 /intern/cycles/kernel/shaders/node_subsurface_scattering.osl | |
parent | 9467d9940583d6c3a2e1b83f854453da9e64fdd7 (diff) |
Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this will
give a result more similar to the Compatible falloff option. The scale is x2
though to keep the perceived scatter radius roughly the same while changing the
sharpness. Difference with compatible will be mainly on non-flat geometry.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_subsurface_scattering.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_subsurface_scattering.osl | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl index 18864118172..5c1d1be0ee7 100644 --- a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl +++ b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl @@ -20,14 +20,15 @@ shader node_subsurface_scattering( color Color = 0.8, float Scale = 1.0, vector Radius = vector(0.1, 0.1, 0.1), - float TextureBlur = 0.0, // XXX use + float TextureBlur = 0.0, + float Sharpness = 0.0, string Falloff = "Cubic", normal Normal = N, output closure color BSSRDF = 0) { if(Falloff == "Gaussian") - BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius); - else /* Cubic, hardcoded to compatible closure for now */ - BSSRDF = Color * bssrdf_cubic(N, Scale * Radius); + BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius, TextureBlur); + else + BSSRDF = Color * bssrdf_cubic(N, Scale * Radius, TextureBlur, Sharpness); } |