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authorLukas Tönne <lukas.toenne@gmail.com>2016-08-09 17:37:15 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-08-09 17:37:15 +0300
commit4a801f6c6f0421ffd515c12422dd197441440520 (patch)
tree5415e844b460bb2aa07b9467c72e13abc2e61228 /intern/cycles/kernel/shaders/node_vector_curves.osl
parent49c63d46db8c055152d9e431e89405f9b51a4bbe (diff)
parent02719521d2e25abcc8ffcccc086d3a651986f52f (diff)
Merge branch 'master' into object_nodesobject_nodes
Diffstat (limited to 'intern/cycles/kernel/shaders/node_vector_curves.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_vector_curves.osl48
1 files changed, 8 insertions, 40 deletions
diff --git a/intern/cycles/kernel/shaders/node_vector_curves.osl b/intern/cycles/kernel/shaders/node_vector_curves.osl
index cff4efe1d98..d92fa11d439 100644
--- a/intern/cycles/kernel/shaders/node_vector_curves.osl
+++ b/intern/cycles/kernel/shaders/node_vector_curves.osl
@@ -14,43 +14,7 @@
* limitations under the License.
*/
-#include "stdosl.h"
-#include "oslutil.h"
-
-float ramp_lookup(color ramp[], float at, int component)
-{
- int table_size = arraylength(ramp);
-
- if (at < 0.0 || at > 1.0) {
- float t0, dy;
- if (at < 0.0) {
- t0 = ramp[0][component];
- dy = t0 - ramp[1][component];
- at = -at;
- }
- else {
- t0 = ramp[table_size - 1][component];
- dy = t0 - ramp[table_size - 2][component];
- at = at - 1.0;
- }
- return t0 + dy * at * (table_size - 1);
- }
-
- float f = clamp(at, 0.0, 1.0) * (table_size - 1);
-
- /* clamp int as well in case of NaN */
- int i = (int)f;
- if (i < 0) i = 0;
- if (i >= table_size) i = table_size - 1;
- float t = f - (float)i;
-
- float result = ramp[i][component];
-
- if (t > 0.0)
- result = (1.0 - t) * result + t * ramp[i + 1][component];
-
- return result;
-}
+#include "node_ramp_util.h"
shader node_vector_curves(
color ramp[] = {0.0},
@@ -63,9 +27,13 @@ shader node_vector_curves(
{
vector c = (VectorIn - vector(min_x, min_x, min_x)) / (max_x - min_x);
- VectorOut[0] = ramp_lookup(ramp, c[0], 0);
- VectorOut[1] = ramp_lookup(ramp, c[1], 1);
- VectorOut[2] = ramp_lookup(ramp, c[2], 2);
+ color r = rgb_ramp_lookup(ramp, c[0], 1, 1);
+ color g = rgb_ramp_lookup(ramp, c[0], 1, 1);
+ color b = rgb_ramp_lookup(ramp, c[0], 1, 1);
+
+ VectorOut[0] = r[0];
+ VectorOut[1] = g[1];
+ VectorOut[2] = b[2];
VectorOut = mix(VectorIn, VectorOut, Fac);
}