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author | Charlie Jolly <mistajolly@gmail.com> | 2020-01-29 15:17:58 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2020-01-29 15:37:22 +0300 |
commit | d3670823b37750e4d993ca28dbd094fee8519c1b (patch) | |
tree | c99c897b732c597622b1ef412b0cb2d30e064f29 /intern/cycles/kernel/shaders/node_vector_math.osl | |
parent | 051ee76f7f13e4ed05f33bdfdfa8a3992976975e (diff) |
Fix T73469: OSL: Vector Math Node modulo uses wrong function
This also fixes glsl version of fmod when both inputs are negative.
Differential Revision: https://developer.blender.org/D6704
Diffstat (limited to 'intern/cycles/kernel/shaders/node_vector_math.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_vector_math.osl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_vector_math.osl b/intern/cycles/kernel/shaders/node_vector_math.osl index fd5e27aa144..4fa9b3bb57b 100644 --- a/intern/cycles/kernel/shaders/node_vector_math.osl +++ b/intern/cycles/kernel/shaders/node_vector_math.osl @@ -92,7 +92,7 @@ shader node_vector_math(string type = "add", Vector = ceil(Vector1); } else if (type == "modulo") { - Vector = mod(Vector1, Vector2); + Vector = fmod(Vector1, Vector2); } else if (type == "fraction") { Vector = Vector1 - floor(Vector1); |