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authorRay Molenkamp <github@lazydodo.com>2020-02-12 07:40:23 +0300
committerRay Molenkamp <github@lazydodo.com>2020-02-12 07:40:23 +0300
commitdf1e9b662bd6938f74579cea9d30341f3b6dd02b (patch)
treee71eb89d09b33a06b1fd75f71d683b631ea415ef /intern/cycles/kernel/shaders/oslutil.h
parent6a28d14f7236b3e6fbe7409da9ee916878d65feb (diff)
Cleanup: Fix build warnings from OSL shader compilation
There were to copies of stdosl.h one from stock OSL and one in the cycles tree augmented with cycles specific closures. moved the cycles ones to stdcycles.h and copied the stock stdosl.h and accompanying headers from the OSL shader folder. for further details see D6812. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6812
Diffstat (limited to 'intern/cycles/kernel/shaders/oslutil.h')
-rw-r--r--intern/cycles/kernel/shaders/oslutil.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/intern/cycles/kernel/shaders/oslutil.h b/intern/cycles/kernel/shaders/oslutil.h
deleted file mode 100644
index d48bfa4a665..00000000000
--- a/intern/cycles/kernel/shaders/oslutil.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef CCL_OSLUTIL_H
-#define CCL_OSLUTIL_H
-
-// Return wireframe opacity factor [0, 1] given a geometry type in
-// ("triangles", "polygons" or "patches"), and a line_width in raster
-// or world space depending on the last (raster) boolean argument.
-//
-float wireframe(string edge_type, float line_width, int raster)
-{
- // ray differentials are so big in diffuse context that this function would always return "wire"
- if (raytype("path:diffuse"))
- return 0.0;
-
- int np = 0;
- point p[64];
- float pixelWidth = 1;
-
- if (edge_type == "triangles") {
- np = 3;
- if (!getattribute("geom:trianglevertices", p))
- return 0.0;
- }
- else if (edge_type == "polygons" || edge_type == "patches") {
- getattribute("geom:numpolyvertices", np);
- if (np < 3 || !getattribute("geom:polyvertices", p))
- return 0.0;
- }
-
- if (raster) {
- // Project the derivatives of P to the viewing plane defined
- // by I so we have a measure of how big is a pixel at this point
- float pixelWidthX = length(Dx(P) - dot(Dx(P), I) * I);
- float pixelWidthY = length(Dy(P) - dot(Dy(P), I) * I);
- // Take the average of both axis' length
- pixelWidth = (pixelWidthX + pixelWidthY) / 2;
- }
-
- // Use half the width as the neighbor face will render the
- // other half. And take the square for fast comparison
- pixelWidth *= 0.5 * line_width;
- pixelWidth *= pixelWidth;
- for (int i = 0; i < np; i++) {
- int i2 = i ? i - 1 : np - 1;
- vector dir = P - p[i];
- vector edge = p[i] - p[i2];
- vector crs = cross(edge, dir);
- // At this point dot(crs, crs) / dot(edge, edge) is
- // the square of area / length(edge) == square of the
- // distance to the edge.
- if (dot(crs, crs) < (dot(edge, edge) * pixelWidth))
- return 1;
- }
- return 0;
-}
-
-float wireframe(string edge_type, float line_width)
-{
- return wireframe(edge_type, line_width, 1);
-}
-float wireframe(string edge_type)
-{
- return wireframe(edge_type, 1.0, 1);
-}
-float wireframe()
-{
- return wireframe("polygons", 1.0, 1);
-}
-
-#endif /* CCL_OSLUTIL_H */