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authorThomas Dinges <blender@dingto.org>2013-05-23 21:45:20 +0400
committerThomas Dinges <blender@dingto.org>2013-05-23 21:45:20 +0400
commit99b325cebf41054f046d98a7dcf9aea74e165f56 (patch)
tree208b201551a5a3e79d59f7e4a2585ae866025ec1 /intern/cycles/kernel/shaders/stdosl.h
parent3b0cc9cfd74de9594b1388694ee13a94ba36b91b (diff)
Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
Diffstat (limited to 'intern/cycles/kernel/shaders/stdosl.h')
-rw-r--r--intern/cycles/kernel/shaders/stdosl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h
index 9c9e04ab721..e98d0c9a9ad 100644
--- a/intern/cycles/kernel/shaders/stdosl.h
+++ b/intern/cycles/kernel/shaders/stdosl.h
@@ -446,7 +446,7 @@ closure color oren_nayar(normal N, float sigma) BUILTIN;
closure color diffuse_ramp(normal N, color colors[8]) BUILTIN;
closure color phong_ramp(normal N, float exponent, color colors[8]) BUILTIN;
closure color diffuse_toon(normal N, float size, float smooth) BUILTIN;
-closure color specular_toon(normal N, float size, float smooth) BUILTIN;
+closure color glossy_toon(normal N, float size, float smooth) BUILTIN;
closure color westin_backscatter(normal N, float roughness) BUILTIN;
closure color westin_sheen(normal N, float edginess) BUILTIN;
closure color translucent(normal N) BUILTIN;