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author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
commit | d9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch) | |
tree | d88e83b5a9edab115081641d26c811b6aa22296a /intern/cycles/kernel/shaders/stdosl.h | |
parent | 551ebaa3dd758bc1975548c28766bfa3159d3846 (diff) | |
parent | b1490e39dd1017e51984d8a34d226e869bbb25df (diff) |
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be
the same as master. This will have to be fixed later.
Conflicts:
CMakeLists.txt
intern/ghost/CMakeLists.txt
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_WindowWin32.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_select.h
source/blender/gpu/intern/gpu_buffers.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_select.c
source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'intern/cycles/kernel/shaders/stdosl.h')
-rw-r--r-- | intern/cycles/kernel/shaders/stdosl.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h index e39db8097f2..f8e5fd510ee 100644 --- a/intern/cycles/kernel/shaders/stdosl.h +++ b/intern/cycles/kernel/shaders/stdosl.h @@ -507,12 +507,8 @@ closure color hair_transmission(normal N, float roughnessu, float roughnessv, ve closure color henyey_greenstein(float g) BUILTIN; closure color absorption() BUILTIN; -// Backwards compatibility -closure color bssrdf_cubic(normal N, vector radius) BUILTIN; -closure color bssrdf_gaussian(normal N, vector radius) BUILTIN; -closure color specular_toon(normal N, float size, float smooth) BUILTIN; - // Renderer state +int backfacing () BUILTIN; int raytype (string typename) BUILTIN; // the individual 'isFOOray' functions are deprecated int iscameraray () { return raytype("camera"); } |