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authorMartijn Berger <martijn.berger@gmail.com>2014-03-08 02:16:09 +0400
committerMartijn Berger <martijn.berger@gmail.com>2014-03-08 02:16:33 +0400
commitdd2dca2f7e77e7521d13b78e875ffa58a90846f2 (patch)
tree26c0d371fbca7eb25e9060aabc5ef6fe56939cf2 /intern/cycles/kernel/shaders
parentef51b690090967f5576b88a528a79c5defb1ddd4 (diff)
Add support for multiple interpolation modes on cycles image textures
All textures are sampled bi-linear currently with the exception of OSL there texture sampling is fixed and set to smart bi-cubic. This patch adds user control to this setting. Added: - bits to DNA / RNA in the form of an enum for supporting multiple interpolations types - changes to the image texture node drawing code ( add enum) - to ImageManager (this needs to know to allocate second texture when interpolation type is different) - to node compiler (pass on interpolation type) - to device tex_alloc this also needs to get the concept of multiple interpolation types - implementation for doing non interpolated lookup for cuda and cpu - implementation where we pass this along to osl ( this makes OSL also do linear untill I add smartcubic to the interface / DNA/ RNA) Reviewers: brecht, dingto Reviewed By: brecht CC: dingto, venomgfx Differential Revision: https://developer.blender.org/D317
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_image_texture.osl13
1 files changed, 7 insertions, 6 deletions
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index caa755636b9..7238a1e8862 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -17,9 +17,9 @@
#include "stdosl.h"
#include "node_color.h"
-color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha, int is_float)
+color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha, int is_float, string interpolation)
{
- color rgb = (color)texture(filename, u, 1.0 - v, "wrap", "periodic", "alpha", Alpha);
+ color rgb = (color)texture(filename, u, 1.0 - v, "wrap", "periodic", "interp", interpolation, "alpha", Alpha);
if (use_alpha) {
rgb = color_unpremultiply(rgb, Alpha);
@@ -42,6 +42,7 @@ shader node_image_texture(
string filename = "",
string color_space = "sRGB",
string projection = "Flat",
+ string interpolation = "smartcubic",
float projection_blend = 0.0,
int is_float = 1,
int use_alpha = 1,
@@ -54,7 +55,7 @@ shader node_image_texture(
p = transform(mapping, p);
if (projection == "Flat") {
- Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha, is_float);
+ Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha, is_float, interpolation);
}
else if (projection == "Box") {
/* object space normal */
@@ -119,15 +120,15 @@ shader node_image_texture(
float tmp_alpha;
if (weight[0] > 0.0) {
- Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha, is_float);
+ Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha, is_float, interpolation);
Alpha += weight[0] * tmp_alpha;
}
if (weight[1] > 0.0) {
- Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha, is_float);
+ Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha, is_float, interpolation);
Alpha += weight[1] * tmp_alpha;
}
if (weight[2] > 0.0) {
- Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha, is_float);
+ Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha, is_float, interpolation);
Alpha += weight[2] * tmp_alpha;
}
}