diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2020-10-26 20:32:48 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2020-10-28 14:43:42 +0300 |
commit | 70040e7b0b683f2ff6ac30b20a8e426bab294e67 (patch) | |
tree | d6fd9c3c061db0d52c1f26d2fa0ad82ce7a1b241 /intern/cycles/kernel/shaders | |
parent | b7558e3c9c1478cb0d3a4881c73984d46a0c9603 (diff) |
Cycles: internal support for alpha output for attribute node
Not exposed in Blender yet.
Ref D2057
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_attribute.osl | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_attribute.osl b/intern/cycles/kernel/shaders/node_attribute.osl index abec8ebfbf0..205d0a21bed 100644 --- a/intern/cycles/kernel/shaders/node_attribute.osl +++ b/intern/cycles/kernel/shaders/node_attribute.osl @@ -20,20 +20,26 @@ shader node_attribute(string bump_offset = "center", string name = "", output point Vector = point(0.0, 0.0, 0.0), output color Color = 0.0, - output float Fac = 0.0) + output float Fac = 0.0, + output float Alpha = 0.0) { - getattribute(name, Color); + float data[4]; + getattribute(name, data); + Color = color(data[0], data[1], data[2]); Vector = point(Color); getattribute(name, Fac); + Alpha = data[3]; if (bump_offset == "dx") { Color += Dx(Color); Vector += Dx(Vector); Fac += Dx(Fac); + Alpha += Dx(Alpha); } else if (bump_offset == "dy") { Color += Dy(Color); Vector += Dy(Vector); Fac += Dy(Fac); + Alpha += Dy(Alpha); } } |