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author | Pascal Schoen <pascal.schoen@adidas-group.com> | 2017-05-31 08:29:17 +0300 |
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committer | Pascal Schoen <pascal.schoen@adidas-group.com> | 2017-05-31 08:29:17 +0300 |
commit | c91d2d30dfc1000f9cdffa9a49eb29b43458d39a (patch) | |
tree | 666cde2f4f953ee3a71efd55fecc56d9fc3c1d3c /intern/cycles/kernel/shaders | |
parent | 2cd7b80cae671baa6552dedd980ba131517605e8 (diff) |
Improve backscatter color of subsurface scattering in Principled BSDF
Differential Revision: https://developer.blender.org/D2685
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_principled_bsdf.osl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_principled_bsdf.osl b/intern/cycles/kernel/shaders/node_principled_bsdf.osl index 57f40789d49..9d85d56ba78 100644 --- a/intern/cycles/kernel/shaders/node_principled_bsdf.osl +++ b/intern/cycles/kernel/shaders/node_principled_bsdf.osl @@ -57,8 +57,8 @@ shader node_principled_bsdf( if (diffuse_weight > 1e-5) { if (Subsurface > 1e-5) { - color Albedo = SubsurfaceColor * Subsurface + BaseColor * (1.0 - Subsurface); - BSDF = bssrdf_principled(Normal, Subsurface * SubsurfaceRadius, 0.0, Albedo, Roughness); + color mixed_ss_base_color = SubsurfaceColor * Subsurface + BaseColor * (1.0 - Subsurface); + BSDF = mixed_ss_base_color * bssrdf_principled(Normal, Subsurface * SubsurfaceRadius, 0.0, SubsurfaceColor, Roughness); } else { BSDF = BaseColor * principled_diffuse(Normal, Roughness); } |