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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-09-18 15:28:40 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-09-18 15:32:17 +0300 |
commit | de7b7572c258c811ad0165f199d59dcef3bafad3 (patch) | |
tree | 5b9dc12f503b92882d1eed23fcb3f0567fc1c299 /intern/cycles/kernel/shaders | |
parent | 910aaa3951c9443dade9516510762718b21171de (diff) |
Fix T46030: Strange behavior of Cycles Brick Texture
Added some extra seed to the hash, so it's now less likely to give repetitive
patters at values around zero.
This will change distribution of bricks for existing files. but it's something
inevitable.
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_brick_texture.osl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_brick_texture.osl b/intern/cycles/kernel/shaders/node_brick_texture.osl index e26e8dbff2c..35e01178ba8 100644 --- a/intern/cycles/kernel/shaders/node_brick_texture.osl +++ b/intern/cycles/kernel/shaders/node_brick_texture.osl @@ -22,6 +22,7 @@ float brick_noise(int n) /* fast integer noise */ { int nn; + n = (n + 1013) & 2147483647; n = (n >> 13) ^ n; nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 2147483647; return 0.5 * ((float)nn / 1073741824.0); |