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authorPascal Schoen <pascal_schoen@gmx.net>2016-04-29 23:56:49 +0300
committerPascal Schoen <pascal_schoen@gmx.net>2016-05-24 17:51:12 +0300
commit00a1378b98e435e9cdbfbac86eb974c19b2a8151 (patch)
treebb7f47019e572b8f8eeeb1092b3dbba905a7d3ff /intern/cycles/kernel/shaders
parent6baa7a7eb787638661cddad0c4e7f78bd3a8fa5c (diff)
disney diffuse und specular implemented
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/stdosl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h
index 01f391d8e30..af9ecdd7126 100644
--- a/intern/cycles/kernel/shaders/stdosl.h
+++ b/intern/cycles/kernel/shaders/stdosl.h
@@ -538,6 +538,9 @@ closure color holdout() BUILTIN;
closure color ambient_occlusion() BUILTIN;
closure color disney_diffuse(normal N, color baseColor, float subsurface, float roughness, float sheen,
float sheenTint, float withNdotL, float brightness, float gamma, float exposure, float mon2lingamma) BUILTIN;
+closure color disney_specular(normal N, normal T, color baseColor, float metallic, float specular, float specularTint,
+ float roughness, float anisotropic, float withNdotL, float brightness, float gamma, float exposure,
+ float mon2lingamma) BUILTIN;
// BSSRDF
closure color bssrdf_cubic(normal N, vector radius, float texture_blur, float sharpness) BUILTIN;