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authorSergey Sharybin <sergey.vfx@gmail.com>2014-12-16 14:52:40 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2014-12-16 18:06:25 +0300
commit1549fea9995c348bc14a9105df5e460644e2b33a (patch)
treec09b24360f687dd4e382fedcff8c720f9784ceb1 /intern/cycles/kernel/shaders
parent137f55724606e07f1cdc829c730fc0c061d7af21 (diff)
Fix T42888: Separate and Combine HSV distorts the hue value
These nodes were assuming sRGB input/output which is for sure wrong for the shader pipeline which works in the linear space. So now conversion to/from linear space happens in these nodes which makes them making sence in the shader context but which might change look and feel of existing scenes.
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_combine_hsv.osl3
-rw-r--r--intern/cycles/kernel/shaders/node_separate_hsv.osl2
2 files changed, 3 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_combine_hsv.osl b/intern/cycles/kernel/shaders/node_combine_hsv.osl
index 010773acc5c..574bad30b14 100644
--- a/intern/cycles/kernel/shaders/node_combine_hsv.osl
+++ b/intern/cycles/kernel/shaders/node_combine_hsv.osl
@@ -15,6 +15,7 @@
*/
#include "stdosl.h"
+#include "node_color.h"
shader node_combine_hsv(
float H = 0.0,
@@ -22,6 +23,6 @@ shader node_combine_hsv(
float V = 0.0,
output color Color = 0.8)
{
- Color = color("hsv", H, S, V);
+ Color = color_srgb_to_scene_linear(color("hsv", H, S, V));
}
diff --git a/intern/cycles/kernel/shaders/node_separate_hsv.osl b/intern/cycles/kernel/shaders/node_separate_hsv.osl
index 94fc5de9122..8bfb04aea1c 100644
--- a/intern/cycles/kernel/shaders/node_separate_hsv.osl
+++ b/intern/cycles/kernel/shaders/node_separate_hsv.osl
@@ -23,7 +23,7 @@ shader node_separate_hsv(
output float S = 0.0,
output float V = 0.0)
{
- color col = rgb_to_hsv(Color);
+ color col = rgb_to_hsv(color_scene_linear_to_srgb(Color));
H = col[0];
S = col[1];