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authorCharlie Jolly <charlie>2021-06-04 18:53:50 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-06-04 18:59:28 +0300
commit00073651d420c852b271127fe453d2170471321a (patch)
tree7f4f63f70afc269f29dca3809513825c4e4bd66f /intern/cycles/kernel/shaders
parenteb030204f198fe1b933380c63bd40f3dba58c105 (diff)
Nodes: Add Multiply Add to Vector Math nodes
Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_vector_math.osl3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_vector_math.osl b/intern/cycles/kernel/shaders/node_vector_math.osl
index 3963c23ea9c..c08d75b99ef 100644
--- a/intern/cycles/kernel/shaders/node_vector_math.osl
+++ b/intern/cycles/kernel/shaders/node_vector_math.osl
@@ -52,6 +52,9 @@ shader node_vector_math(string math_type = "add",
else if (math_type == "faceforward") {
Vector = compatible_faceforward(Vector1, Vector2, Vector3);
}
+ else if (math_type == "multiply_add") {
+ Vector = Vector1 * Vector2 + Vector3;
+ }
else if (math_type == "dot_product") {
Value = dot(Vector1, Vector2);
}