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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
commit | 2ea82e86ca60c1c268c6074ecba10524cebd97ed (patch) | |
tree | bf355c2a930f584685f68a833ce620ad15e63a70 /intern/cycles/kernel/shaders | |
parent | f80018b5f7497d7ed0fe79783c4cd76f05ec1c7c (diff) |
Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5767
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/CMakeLists.txt | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_vertex_color.osl | 40 |
2 files changed, 41 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt index 38ba113a184..f4258da70d3 100644 --- a/intern/cycles/kernel/shaders/CMakeLists.txt +++ b/intern/cycles/kernel/shaders/CMakeLists.txt @@ -80,6 +80,7 @@ set(SRC_OSL node_vector_math.osl node_vector_transform.osl node_velvet_bsdf.osl + node_vertex_color.osl node_voronoi_texture.osl node_voxel_texture.osl node_wavelength.osl diff --git a/intern/cycles/kernel/shaders/node_vertex_color.osl b/intern/cycles/kernel/shaders/node_vertex_color.osl new file mode 100644 index 00000000000..1997a690181 --- /dev/null +++ b/intern/cycles/kernel/shaders/node_vertex_color.osl @@ -0,0 +1,40 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdosl.h" + +shader node_vertex_color(string bump_offset = "center", + string layer_name = "", + output color Color = 0.0, + output float Alpha = 0.0) +{ + float vertex_color[4]; + if (getattribute(layer_name, vertex_color)) { + Color = color(vertex_color[0], vertex_color[1], vertex_color[2]); + Alpha = vertex_color[3]; + + if (bump_offset == "dx") { + Color += Dx(Color); + Alpha += Dx(Alpha); + } + else if (bump_offset == "dy") { + Color += Dy(Color); + Alpha += Dy(Alpha); + } + } else { + warning("%s", "Invalid attribute."); + } +} |