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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-09-12 18:42:13 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-09-12 18:42:13 +0300
commit2ea82e86ca60c1c268c6074ecba10524cebd97ed (patch)
treebf355c2a930f584685f68a833ce620ad15e63a70 /intern/cycles/kernel/shaders
parentf80018b5f7497d7ed0fe79783c4cd76f05ec1c7c (diff)
Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha of the vertex color layer as an output. Reviewers: brecht Differential Revision: https://developer.blender.org/D5767
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_vertex_color.osl40
2 files changed, 41 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 38ba113a184..f4258da70d3 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -80,6 +80,7 @@ set(SRC_OSL
node_vector_math.osl
node_vector_transform.osl
node_velvet_bsdf.osl
+ node_vertex_color.osl
node_voronoi_texture.osl
node_voxel_texture.osl
node_wavelength.osl
diff --git a/intern/cycles/kernel/shaders/node_vertex_color.osl b/intern/cycles/kernel/shaders/node_vertex_color.osl
new file mode 100644
index 00000000000..1997a690181
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_vertex_color.osl
@@ -0,0 +1,40 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_vertex_color(string bump_offset = "center",
+ string layer_name = "",
+ output color Color = 0.0,
+ output float Alpha = 0.0)
+{
+ float vertex_color[4];
+ if (getattribute(layer_name, vertex_color)) {
+ Color = color(vertex_color[0], vertex_color[1], vertex_color[2]);
+ Alpha = vertex_color[3];
+
+ if (bump_offset == "dx") {
+ Color += Dx(Color);
+ Alpha += Dx(Alpha);
+ }
+ else if (bump_offset == "dy") {
+ Color += Dy(Color);
+ Alpha += Dy(Alpha);
+ }
+ } else {
+ warning("%s", "Invalid attribute.");
+ }
+}