diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2015-10-08 04:31:15 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2015-10-08 16:45:45 +0300 |
commit | e3abcd6723afe24eabf2a332112e4c7a74cceae3 (patch) | |
tree | 45fcb529a4e88011f7a380620293ac8df98f9e3e /intern/cycles/kernel/shaders | |
parent | 3ab5075cf9f0d3ab466e97691bfe6d84c2dffb80 (diff) |
Cycles: Add an interpolation option to environment textures
This commit exposes the interpolation parameter for environment textures (requested by DolpheenDream on IRC), just as it already is for image textures.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D1544
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_environment_texture.osl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl index 14f0226a0e5..3a0b782c98e 100644 --- a/intern/cycles/kernel/shaders/node_environment_texture.osl +++ b/intern/cycles/kernel/shaders/node_environment_texture.osl @@ -45,6 +45,7 @@ shader node_environment_texture( vector Vector = P, string filename = "", string projection = "Equirectangular", + string interpolation = "linear", string color_space = "sRGB", int is_float = 1, int use_alpha = 1, @@ -64,7 +65,7 @@ shader node_environment_texture( p = environment_texture_direction_to_mirrorball(p); /* todo: use environment for better texture filtering of equirectangular */ - Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha); + Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "interp", interpolation, "alpha", Alpha); if (use_alpha) { Color = color_unpremultiply(Color, Alpha); |