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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-05 20:43:53 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-05 20:43:53 +0400
commit3863e72c735af5a0fbf07cfe6d5f15dbc46d9850 (patch)
treeb459279e0fad7231c1c166ba5a888494d4d77838 /intern/cycles/kernel/shaders
parenteb11b590a8d5c2152b0f811fc2240aba2e76f6de (diff)
Fix #34679: cycles image texture alpha fringes. New rule is now that color output
will not give straight RGB values if the alpha output is used, so that mixing with a transparent BSDF gives the correct result.
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_color.h8
-rw-r--r--intern/cycles/kernel/shaders/node_environment_texture.osl3
-rw-r--r--intern/cycles/kernel/shaders/node_image_texture.osl15
3 files changed, 21 insertions, 5 deletions
diff --git a/intern/cycles/kernel/shaders/node_color.h b/intern/cycles/kernel/shaders/node_color.h
index 80786e4e369..c6b5d740f6a 100644
--- a/intern/cycles/kernel/shaders/node_color.h
+++ b/intern/cycles/kernel/shaders/node_color.h
@@ -48,6 +48,14 @@ color color_scene_linear_to_srgb(color c)
color_scene_linear_to_srgb(c[2]));
}
+color color_unpremultiply(color c, float alpha)
+{
+ if(alpha != 1.0 && alpha != 0.0)
+ return c/alpha;
+
+ return c;
+}
+
/* Color Operations */
color rgb_to_hsv(color rgb)
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl
index 33b30a27ee1..36b2f755c20 100644
--- a/intern/cycles/kernel/shaders/node_environment_texture.osl
+++ b/intern/cycles/kernel/shaders/node_environment_texture.osl
@@ -66,6 +66,9 @@ shader node_environment_texture(
/* todo: use environment for better texture filtering of equirectangular */
Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha);
+ if (isconnected(Alpha))
+ Color = color_unpremultiply(Color, Alpha);
+
if (color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);
}
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index c94a3f7e76a..c7ec8726ae2 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -19,10 +19,13 @@
#include "stdosl.h"
#include "node_color.h"
-color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha)
+color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha)
{
color rgb = (color)texture(filename, u, 1.0 - v, "wrap", "periodic", "alpha", Alpha);
+ if (use_alpha)
+ rgb = color_unpremultiply(rgb, Alpha);
+
if (color_space == "sRGB")
rgb = color_srgb_to_scene_linear(rgb);
@@ -44,9 +47,11 @@ shader node_image_texture(
if (use_mapping)
p = transform(mapping, p);
+
+ int use_alpha = isconnected(Alpha);
if (projection == "Flat") {
- Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha);
+ Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha);
}
else if (projection == "Box") {
/* object space normal */
@@ -111,15 +116,15 @@ shader node_image_texture(
float tmp_alpha;
if (weight[0] > 0.0) {
- Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha);
+ Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha);
Alpha += weight[0] * tmp_alpha;
}
if (weight[1] > 0.0) {
- Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha);
+ Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha);
Alpha += weight[1] * tmp_alpha;
}
if (weight[2] > 0.0) {
- Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha);
+ Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha);
Alpha += weight[2] * tmp_alpha;
}
}