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authorLukas Stockner <lukas.stockner@freenet.de>2018-05-24 03:51:41 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2018-05-24 17:46:02 +0300
commit68627626854c27c2135cab72b48b648cb638c8cb (patch)
tree0add4728e9bc6d198c57721e59921844e8980f5e /intern/cycles/kernel/shaders
parent8d9faf840b8f99255b9989d178e5e4a6f5ec7f87 (diff)
Cycles/Compositor: Add arctan2 operation to the Math node
The Math node currently has the normal atan() function, but for actual angles this is fairly useless without additional nodes to handle the signs. Since the node has two inputs anyways, it only makes sense to add an arctan2 option. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3430
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_math.osl2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_math.osl b/intern/cycles/kernel/shaders/node_math.osl
index f309ef7c6f3..c5fcbc311d3 100644
--- a/intern/cycles/kernel/shaders/node_math.osl
+++ b/intern/cycles/kernel/shaders/node_math.osl
@@ -95,6 +95,8 @@ shader node_math(
Value = safe_modulo(Value1, Value2);
else if (type == "absolute")
Value = fabs(Value1);
+ else if (type == "arctan2")
+ Value = atan2(Value1, Value2);
if (use_clamp)
Value = clamp(Value, 0.0, 1.0);