diff options
author | Thomas Dinges <blender@dingto.org> | 2013-05-21 17:22:11 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-05-21 17:22:11 +0400 |
commit | 6b7d2ed8b67b9d4e44cb89802891799879212897 (patch) | |
tree | e52bd3c8f0217925ca1757940df8263a735e61f9 /intern/cycles/kernel/shaders | |
parent | 54bb3077e1709e37e30bda9e15003c10176140e0 (diff) |
Code cleanup / Cycles:
* Use M_2PI_F in more places and do multiplication instead of division in gradient texture.
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_gradient_texture.osl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl index 9ae281ff623..1aca31c17ef 100644 --- a/intern/cycles/kernel/shaders/node_gradient_texture.osl +++ b/intern/cycles/kernel/shaders/node_gradient_texture.osl @@ -45,10 +45,10 @@ float gradient(point p, string type) result = (3.0 * t - 2.0 * t * r); } else if (type == "Diagonal") { - result = (x + y) / 2.0; + result = (x + y) * 0.5; } else if (type == "Radial") { - result = atan2(y, x) / (2.0 * M_PI) + 0.5; + result = atan2(y, x) / M_2PI + 0.5; } else { float r = max(1.0 - sqrt(x * x + y * y + z * z), 0.0); |