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author | Campbell Barton <ideasman42@gmail.com> | 2021-10-12 09:52:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-12 09:55:02 +0300 |
commit | c1c6c11ca6c5f4cd775b787910fe69119b054af2 (patch) | |
tree | e41bb7057e27810c18ca6cc23e40ee48c3e814b4 /intern/cycles/kernel/shaders | |
parent | a91c6f1804e9ce07e9f751bc1c3c05751da7607a (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_image_texture.osl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl index 9e2ef84c872..56fcc47a011 100644 --- a/intern/cycles/kernel/shaders/node_image_texture.osl +++ b/intern/cycles/kernel/shaders/node_image_texture.osl @@ -143,10 +143,10 @@ shader node_image_texture(int use_mapping = 0, * in between we blend between two textures, and in the middle we a blend * between three textures. * - * the Nxyz values are the barycentric coordinates in an equilateral + * the `Nxyz` values are the barycentric coordinates in an equilateral * triangle, which in case of blending, in the middle has a smaller * equilateral triangle where 3 textures blend. this divides things into - * 7 zones, with an if () test for each zone */ + * 7 zones, with an if () test for each zone. */ vector weight = vector(0.0, 0.0, 0.0); float blend = projection_blend; |