diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-07-20 19:43:21 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-07-20 20:31:42 +0300 |
commit | d40c39fca0fc3b87d852f672844687eb824c3d42 (patch) | |
tree | ecb8e997137ab733b5056e301599963845ed608b /intern/cycles/kernel/shaders | |
parent | 52543be9a6a4398a3cb5ec19df3659aa42a38727 (diff) |
Cycles: adjust Sky texture intensity to follow physical units
The sky will appear brighter than before by default. To compensate for this,
lower exposure in the Film panel. The default altitude was also changed from
90 to 15 degrees.
Patch contributed by Marco with the help of Ryan Jones.
Differential Revision: https://developer.blender.org/D8285
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_sky_texture.osl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_sky_texture.osl b/intern/cycles/kernel/shaders/node_sky_texture.osl index acb198a9852..a12e7a9dc17 100644 --- a/intern/cycles/kernel/shaders/node_sky_texture.osl +++ b/intern/cycles/kernel/shaders/node_sky_texture.osl @@ -204,8 +204,8 @@ color sky_radiance_nishita(vector dir, float nishita_data[10], string filename) mul; } } - /* convert to RGB and adjust strength */ - return xyz_to_rgb(xyz[0], xyz[1], xyz[2]) * 120000.0; + /* convert to RGB */ + return xyz_to_rgb(xyz[0], xyz[1], xyz[2]); } shader node_sky_texture( |