diff options
author | Charlie Jolly <mistajolly@gmail.com> | 2020-02-24 21:17:19 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2020-02-24 21:17:19 +0300 |
commit | f9b1e8f000ad636456e66e7a377814d79f7d85ac (patch) | |
tree | f2fde9f5b7e3957e2ceb9e8916b0ea2ada284f11 /intern/cycles/kernel/shaders | |
parent | f7b6b7dda358c7928ca053c27357bc068b8c9d12 (diff) |
Fix T74169: Vector Rotate Node - Euler modes not working as intended
Remove additional Euler modes for the time being, not working as intended, will add back if there is a need.
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_vector_rotate.osl | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/intern/cycles/kernel/shaders/node_vector_rotate.osl b/intern/cycles/kernel/shaders/node_vector_rotate.osl index a049ee92dbc..533aa7bbe13 100644 --- a/intern/cycles/kernel/shaders/node_vector_rotate.osl +++ b/intern/cycles/kernel/shaders/node_vector_rotate.osl @@ -28,31 +28,6 @@ shader node_vector_rotate(string type = "axis", if (type == "euler_xyz") { VectorOut = transform(euler_to_mat(Rotation), VectorIn - Center) + Center; } - else if (type == "euler_xzy") { - VectorOut = transform(euler_to_mat(point(-Rotation[0], -Rotation[2], -Rotation[1])), - VectorIn - Center) + - Center; - } - else if (type == "euler_yxz") { - VectorOut = transform(euler_to_mat(point(-Rotation[1], -Rotation[0], -Rotation[2])), - VectorIn - Center) + - Center; - } - else if (type == "euler_yzx") { - VectorOut = transform(euler_to_mat(point(Rotation[1], Rotation[2], Rotation[0])), - VectorIn - Center) + - Center; - } - else if (type == "euler_zxy") { - VectorOut = transform(euler_to_mat(point(Rotation[2], Rotation[0], Rotation[1])), - VectorIn - Center) + - Center; - } - else if (type == "euler_zyx") { - VectorOut = transform(euler_to_mat(point(-Rotation[2], -Rotation[1], -Rotation[0])), - VectorIn - Center) + - Center; - } else if (type == "x_axis") { VectorOut = rotate(VectorIn - Center, Angle, point(0.0), vector(1.0, 0.0, 0.0)) + Center; } |