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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 23:22:15 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 23:22:15 +0300 |
commit | 313b78928970a82ab547b07f21f04fc032491ca1 (patch) | |
tree | 465c6aec1df0c6b8b0894a238fd4792dd3977dc9 /intern/cycles/kernel/shaders | |
parent | 42798a5ca16154c9ecaf5a2359bd0b4fbe9dec94 (diff) |
Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5476
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/CMakeLists.txt | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_clamp.osl | 23 |
2 files changed, 24 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt index 2a84d89f9be..63cef6e841b 100644 --- a/intern/cycles/kernel/shaders/CMakeLists.txt +++ b/intern/cycles/kernel/shaders/CMakeLists.txt @@ -13,6 +13,7 @@ set(SRC_OSL node_bump.osl node_camera.osl node_checker_texture.osl + node_clamp.osl node_combine_rgb.osl node_combine_hsv.osl node_combine_xyz.osl diff --git a/intern/cycles/kernel/shaders/node_clamp.osl b/intern/cycles/kernel/shaders/node_clamp.osl new file mode 100644 index 00000000000..43b0fe88172 --- /dev/null +++ b/intern/cycles/kernel/shaders/node_clamp.osl @@ -0,0 +1,23 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdosl.h" + +shader node_clamp(float Value = 1.0, float Min = 0.0, float Max = 1.0, + output float Result = 0.0) +{ + Result = clamp(Value, Min, Max); +} |