diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-08 18:14:04 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-08 18:56:11 +0300 |
commit | 29d2ff7b31aef4fe490446e8a82fdc34021e2592 (patch) | |
tree | d78dfbd14e6b0c87fa0b909dc86a2bc77e10680b /intern/cycles/kernel/shaders | |
parent | aabafece03fee807d6b9e5e6d40273f70cc4b9d8 (diff) |
Cycles: unify OSL BSSRDF closure into a single bssrdf() closure with method.
This is similar to the upstream unified microfacet() closure, and makes it
easier to extend in the future.
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_principled_bsdf.osl | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_subsurface_scattering.osl | 6 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/stdosl.h | 5 |
3 files changed, 5 insertions, 8 deletions
diff --git a/intern/cycles/kernel/shaders/node_principled_bsdf.osl b/intern/cycles/kernel/shaders/node_principled_bsdf.osl index 6870d479af3..0e31dcedee4 100644 --- a/intern/cycles/kernel/shaders/node_principled_bsdf.osl +++ b/intern/cycles/kernel/shaders/node_principled_bsdf.osl @@ -58,7 +58,7 @@ shader node_principled_bsdf( if (diffuse_weight > 1e-5) { if (Subsurface > 1e-5) { color mixed_ss_base_color = SubsurfaceColor * Subsurface + BaseColor * (1.0 - Subsurface); - BSDF = mixed_ss_base_color * bssrdf_principled(Normal, Subsurface * SubsurfaceRadius, 0.0, SubsurfaceColor, Roughness); + BSDF = mixed_ss_base_color * bssrdf("principled", Normal, Subsurface * SubsurfaceRadius, SubsurfaceColor, "roughness", Roughness); } else { BSDF = BaseColor * principled_diffuse(Normal, Roughness); } diff --git a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl index 5ba8f34021d..c9983fcd5dd 100644 --- a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl +++ b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl @@ -27,10 +27,10 @@ shader node_subsurface_scattering( output closure color BSSRDF = 0) { if (falloff == "gaussian") - BSSRDF = Color * bssrdf_gaussian(Normal, Scale * Radius, TextureBlur); + BSSRDF = Color * bssrdf("gaussian", Normal, Scale * Radius, Color, "texture_blur", TextureBlur); else if (falloff == "cubic") - BSSRDF = Color * bssrdf_cubic(Normal, Scale * Radius, TextureBlur, Sharpness); + BSSRDF = Color * bssrdf("cubic", Normal, Scale * Radius, Color, "texture_blur", TextureBlur, "sharpness", Sharpness); else - BSSRDF = Color * bssrdf_burley(Normal, Scale * Radius, TextureBlur, Color); + BSSRDF = Color * bssrdf("burley", Normal, Scale * Radius, Color, "texture_blur", TextureBlur); } diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h index c91d2918687..091ade4a60d 100644 --- a/intern/cycles/kernel/shaders/stdosl.h +++ b/intern/cycles/kernel/shaders/stdosl.h @@ -549,10 +549,7 @@ closure color principled_sheen(normal N) BUILTIN; closure color principled_clearcoat(normal N, float clearcoat, float clearcoat_roughness) BUILTIN; // BSSRDF -closure color bssrdf_cubic(normal N, vector radius, float texture_blur, float sharpness) BUILTIN; -closure color bssrdf_gaussian(normal N, vector radius, float texture_blur) BUILTIN; -closure color bssrdf_burley(normal N, vector radius, float texture_blur, color albedo) BUILTIN; -closure color bssrdf_principled(normal N, vector radius, float texture_blur, color subsurface_color, float roughness) BUILTIN; +closure color bssrdf(string method, normal N, vector radius, color albedo) BUILTIN; // Hair closure color hair_reflection(normal N, float roughnessu, float roughnessv, vector T, float offset) BUILTIN; |