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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 16:32:38 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 16:55:46 +0300
commitf6107af4cf4d907495e2e9c18e5866fd1d420650 (patch)
treeebac5a9d08145af572e5400c0697156797b73130 /intern/cycles/kernel/shaders
parentc8e661706fcdd88f1cf371f2e5e4eb76bf09fda3 (diff)
Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.
These are used for randomization, so it's convenient if the index is already hashed and consistent with the Object Info node.
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_hair_info.osl4
-rw-r--r--intern/cycles/kernel/shaders/node_particle_info.osl4
2 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/shaders/node_hair_info.osl b/intern/cycles/kernel/shaders/node_hair_info.osl
index 79995bdbfc3..19216f67579 100644
--- a/intern/cycles/kernel/shaders/node_hair_info.osl
+++ b/intern/cycles/kernel/shaders/node_hair_info.osl
@@ -21,12 +21,12 @@ shader node_hair_info(
output float Intercept = 0.0,
output float Thickness = 0.0,
output normal TangentNormal = N,
- output float Index = 0)
+ output float Random = 0)
{
getattribute("geom:is_curve", IsStrand);
getattribute("geom:curve_intercept", Intercept);
getattribute("geom:curve_thickness", Thickness);
getattribute("geom:curve_tangent_normal", TangentNormal);
- getattribute("geom:curve_index", Index);
+ getattribute("geom:curve_random", Random);
}
diff --git a/intern/cycles/kernel/shaders/node_particle_info.osl b/intern/cycles/kernel/shaders/node_particle_info.osl
index 768b7753d02..05358400bf8 100644
--- a/intern/cycles/kernel/shaders/node_particle_info.osl
+++ b/intern/cycles/kernel/shaders/node_particle_info.osl
@@ -17,7 +17,7 @@
#include "stdosl.h"
shader node_particle_info(
- output float Index = 0.0,
+ output float Random = 0.0,
output float Age = 0.0,
output float Lifetime = 0.0,
output point Location = point(0.0, 0.0, 0.0),
@@ -25,7 +25,7 @@ shader node_particle_info(
output vector Velocity = point(0.0, 0.0, 0.0),
output vector AngularVelocity = point(0.0, 0.0, 0.0))
{
- getattribute("particle:index", Index);
+ getattribute("particle:random", Random);
getattribute("particle:age", Age);
getattribute("particle:lifetime", Lifetime);
getattribute("particle:location", Location);