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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
commit313b78928970a82ab547b07f21f04fc032491ca1 (patch)
tree465c6aec1df0c6b8b0894a238fd4792dd3977dc9 /intern/cycles/kernel/shaders
parent42798a5ca16154c9ecaf5a2359bd0b4fbe9dec94 (diff)
Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and a minimum values. Reviewers: brecht Differential Revision: https://developer.blender.org/D5476
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_clamp.osl23
2 files changed, 24 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 2a84d89f9be..63cef6e841b 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -13,6 +13,7 @@ set(SRC_OSL
node_bump.osl
node_camera.osl
node_checker_texture.osl
+ node_clamp.osl
node_combine_rgb.osl
node_combine_hsv.osl
node_combine_xyz.osl
diff --git a/intern/cycles/kernel/shaders/node_clamp.osl b/intern/cycles/kernel/shaders/node_clamp.osl
new file mode 100644
index 00000000000..43b0fe88172
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_clamp.osl
@@ -0,0 +1,23 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_clamp(float Value = 1.0, float Min = 0.0, float Max = 1.0,
+ output float Result = 0.0)
+{
+ Result = clamp(Value, Min, Max);
+}