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authorPhilipp Oeser <info@graphics-engineer.com>2020-02-18 19:19:16 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-02-19 14:10:33 +0300
commit65ea5020c4a1647bcacd4933dc9e5fc519982536 (patch)
tree5ec266a21726fc63720b07bf7d407015fb9f6bdf /intern/cycles/kernel/shaders
parent3b01dbdeb14a9deca0857ca6c3b038840fb96388 (diff)
Fix T73938: Cycles Vertex Color wrong if no layer is specified
The node would render black in this case (but should use the 'active_render' layer choosen in the object data properties -- this is now in line to how this is handled for e.g. UVs) This introduces ATTR_STD_VERTEX_COLOR and uses this thoughout, if no particular layer is specified in the node. Maniphest Tasks: T73938 Differential Revision: https://developer.blender.org/D6887
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_vertex_color.osl11
1 files changed, 10 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_vertex_color.osl b/intern/cycles/kernel/shaders/node_vertex_color.osl
index 70843b5543a..ffaf7a2f720 100644
--- a/intern/cycles/kernel/shaders/node_vertex_color.osl
+++ b/intern/cycles/kernel/shaders/node_vertex_color.osl
@@ -22,7 +22,16 @@ shader node_vertex_color(string bump_offset = "center",
output float Alpha = 0.0)
{
float vertex_color[4];
- if (getattribute(layer_name, vertex_color)) {
+ string vertex_color_layer;
+
+ if (layer_name == "") {
+ vertex_color_layer = "geom:vertex_color";
+ }
+ else {
+ vertex_color_layer = layer_name;
+ }
+
+ if (getattribute(vertex_color_layer, vertex_color)) {
Color = color(vertex_color[0], vertex_color[1], vertex_color[2]);
Alpha = vertex_color[3];