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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-02 13:40:24 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-03 16:36:20 +0300
commitfadb6f34662fb60e1a48c2c053c500f017206f27 (patch)
tree48c16c2215e7110e00b4255f6230aa3491d94ee0 /intern/cycles/kernel/shaders
parent08a44d29815f6b0b9b675a503829d2e2ce7f6426 (diff)
Cleanup: refactor Cycles OSL texture handling
This adds our own OSL texture handle, that has info for OIIO textures or our own custom texture types. A filename to handle hash map is used for lookups. This is efficient because it happens at OSL compile time, because the optimizer can figure out constant strings and replace them with texture handles.
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_ies_light.osl4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_ies_light.osl b/intern/cycles/kernel/shaders/node_ies_light.osl
index ea8c44e09de..ce0173451da 100644
--- a/intern/cycles/kernel/shaders/node_ies_light.osl
+++ b/intern/cycles/kernel/shaders/node_ies_light.osl
@@ -21,7 +21,7 @@
shader node_ies_light(int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- int slot = 0,
+ string filename = "",
float Strength = 1.0,
point Vector = I,
output float Fac = 0.0)
@@ -37,5 +37,5 @@ shader node_ies_light(int use_mapping = 0,
float v_angle = acos(-p[2]);
float h_angle = atan2(p[0], p[1]) + M_PI;
- Fac = Strength * texture(format("@l%d", slot), h_angle, v_angle);
+ Fac = Strength * texture(filename, h_angle, v_angle);
}