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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-01 23:02:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-05 22:48:33 +0300
commit8a72be7697f8fbfc8cb6cc9f3df049104e41d4a6 (patch)
treec8997adcc23053eb6b4cfb7f499581644b23f61e /intern/cycles/kernel/split/kernel_direct_lighting.h
parentc571be4e05788b8d3447a0bfe59942ebb4464750 (diff)
Cycles: reduce closure memory usage for emission/shadow shader data.
With a Titan Xp, reduces path trace local memory from 1092MB to 840MB. Benchmark performance was within 1% with both RX 480 and Titan Xp. Original patch was implemented by Sergey. Differential Revision: https://developer.blender.org/D2249
Diffstat (limited to 'intern/cycles/kernel/split/kernel_direct_lighting.h')
-rw-r--r--intern/cycles/kernel/split/kernel_direct_lighting.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/intern/cycles/kernel/split/kernel_direct_lighting.h b/intern/cycles/kernel/split/kernel_direct_lighting.h
index 2aac66ecb84..832b0e5b265 100644
--- a/intern/cycles/kernel/split/kernel_direct_lighting.h
+++ b/intern/cycles/kernel/split/kernel_direct_lighting.h
@@ -98,7 +98,16 @@ ccl_device void kernel_direct_lighting(KernelGlobals *kg,
BsdfEval L_light;
bool is_lamp;
- if(direct_emission(kg, sd, &kernel_split_state.sd_DL_shadow[ray_index], &ls, state, &light_ray, &L_light, &is_lamp, terminate)) {
+ if(direct_emission(kg,
+ sd,
+ AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]),
+ &ls,
+ state,
+ &light_ray,
+ &L_light,
+ &is_lamp,
+ terminate))
+ {
/* Write intermediate data to global memory to access from
* the next kernel.
*/