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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-21 23:50:24 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-22 01:41:07 +0300
commit049932c4c3b5b833df7e8b6be777d641d73a99f7 (patch)
treec62a20f4f36a61b963b1a722754c280862420d9a /intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
parent296d74c4b11aafbeec84ee21c0feb5dc93590a3f (diff)
Fix panorama render crash with split kernel, due to incorrect buffer pointer.
Also some refactoring to clarify variable usage scope.
Diffstat (limited to 'intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h')
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h20
1 files changed, 7 insertions, 13 deletions
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index 3fc45afbd92..253b78526e7 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -92,28 +92,19 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
int stride = kernel_split_params.stride;
- unsigned int work_index;
- unsigned int pixel_x;
- unsigned int pixel_y;
-
- unsigned int tile_x;
- unsigned int tile_y;
- unsigned int sample;
-
ccl_global PathState *state = 0x0;
float3 throughput;
+ uint sample;
ccl_global char *ray_state = kernel_split_state.ray_state;
ShaderData *sd = &kernel_split_state.sd[ray_index];
ccl_global float *buffer = kernel_split_params.buffer;
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
-
- throughput = kernel_split_state.throughput[ray_index];
- state = &kernel_split_state.path_state[ray_index];
-
- work_index = kernel_split_state.work_array[ray_index];
+ uint work_index = kernel_split_state.work_array[ray_index];
sample = get_work_sample(kg, work_index, ray_index) + kernel_split_params.start_sample;
+
+ uint pixel_x, pixel_y, tile_x, tile_y;
get_work_pixel_tile_position(kg, &pixel_x, &pixel_y,
&tile_x, &tile_y,
work_index,
@@ -121,6 +112,9 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
buffer += (kernel_split_params.offset + pixel_x + pixel_y * stride) * kernel_data.film.pass_stride;
+ throughput = kernel_split_state.throughput[ray_index];
+ state = &kernel_split_state.path_state[ray_index];
+
#ifdef __SHADOW_TRICKS__
if((sd->object_flag & SD_OBJECT_SHADOW_CATCHER)) {
if(state->flag & PATH_RAY_CAMERA) {