diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-10-29 19:44:36 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-10-29 19:52:56 +0300 |
commit | 4ca688a963408fe326ba8e2a696d7b0fdc4eb1e4 (patch) | |
tree | eeffd8dbbb5bf80dd98220cc3d501749c030c6e6 /intern/cycles/kernel/split/kernel_lamp_emission.h | |
parent | fc5f717888f11caaa9cd246e2131a3892c81fbd1 (diff) |
Cycles: OpenCL split kernel cleanup, move casts from .h files to .cl files
Ideally we shouldn't use char* at all, but for now we have to, so at least
let's assume common .h files are free from pointer magic.
Diffstat (limited to 'intern/cycles/kernel/split/kernel_lamp_emission.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_lamp_emission.h | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/intern/cycles/kernel/split/kernel_lamp_emission.h b/intern/cycles/kernel/split/kernel_lamp_emission.h index a8e4b0a06c8..f5143f595a7 100644 --- a/intern/cycles/kernel/split/kernel_lamp_emission.h +++ b/intern/cycles/kernel/split/kernel_lamp_emission.h @@ -37,12 +37,12 @@ * sh -------------------------------------------------| | * parallel_samples -----------------------------------| | * - * note : shader_data is neither input nor output. Its just filled and consumed in the same, kernel_lamp_emission, kernel. + * note : sd is neither input nor output. Its just filled and consumed in the same, kernel_lamp_emission, kernel. */ ccl_device void kernel_lamp_emission( - ccl_global char *globals, + KernelGlobals *kg, ccl_constant KernelData *data, - ccl_global char *shader_data, /* Required for lamp emission */ + ShaderData *sd, /* Required for lamp emission */ ccl_global float3 *throughput_coop, /* Required for lamp emission */ PathRadiance *PathRadiance_coop, /* Required for lamp emission */ ccl_global Ray *Ray_coop, /* Required for lamp emission */ @@ -59,8 +59,6 @@ ccl_device void kernel_lamp_emission( if(IS_STATE(ray_state, ray_index, RAY_ACTIVE) || IS_STATE(ray_state, ray_index, RAY_HIT_BACKGROUND)) { - KernelGlobals *kg = (KernelGlobals *)globals; - ShaderData *sd = (ShaderData *)shader_data; PathRadiance *L = &PathRadiance_coop[ray_index]; float3 throughput = throughput_coop[ray_index]; |