Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2016-01-29 20:59:37 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-01-29 20:59:37 +0300
commite7915ea6eb6e86fb71f92333efc9ee069559e2b3 (patch)
tree66cf76721749794a6a7584937160fefdbb70f556 /intern/cycles/kernel/split/kernel_lamp_emission.h
parent25aea19323bbbdc4723891fab5e7cee7689c333d (diff)
Cycles: Remove code which was commented out for ages now
It was mainly unfinished code for volume in a split kernel which should be done differently anyway to avoid such a code copy-paste. The code didn't really work, so likely nobody will cry.
Diffstat (limited to 'intern/cycles/kernel/split/kernel_lamp_emission.h')
-rw-r--r--intern/cycles/kernel/split/kernel_lamp_emission.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/intern/cycles/kernel/split/kernel_lamp_emission.h b/intern/cycles/kernel/split/kernel_lamp_emission.h
index 10372c5fc88..dc3b4b34d4e 100644
--- a/intern/cycles/kernel/split/kernel_lamp_emission.h
+++ b/intern/cycles/kernel/split/kernel_lamp_emission.h
@@ -79,93 +79,5 @@ ccl_device void kernel_lamp_emission(
}
}
#endif /* __LAMP_MIS__ */
-
- /* __VOLUME__ feature is disabled */
-#if 0
-#ifdef __VOLUME__
- /* volume attenuation, emission, scatter */
- if(state->volume_stack[0].shader != SHADER_NONE) {
- Ray volume_ray = ray;
- volume_ray.t = (hit)? isect.t: FLT_MAX;
-
- bool heterogeneous = volume_stack_is_heterogeneous(kg, state->volume_stack);
-
-#ifdef __VOLUME_DECOUPLED__
- int sampling_method = volume_stack_sampling_method(kg, state->volume_stack);
- bool decoupled = kernel_volume_use_decoupled(kg, heterogeneous, true, sampling_method);
-
- if(decoupled) {
- /* cache steps along volume for repeated sampling */
- VolumeSegment volume_segment;
- ShaderData volume_sd;
-
- shader_setup_from_volume(kg, &volume_sd, &volume_ray);
- kernel_volume_decoupled_record(kg, state,
- &volume_ray, &volume_sd, &volume_segment, heterogeneous);
-
- volume_segment.sampling_method = sampling_method;
-
- /* emission */
- if(volume_segment.closure_flag & SD_EMISSION)
- path_radiance_accum_emission(&L, throughput, volume_segment.accum_emission, state->bounce);
-
- /* scattering */
- VolumeIntegrateResult result = VOLUME_PATH_ATTENUATED;
-
- if(volume_segment.closure_flag & SD_SCATTER) {
- bool all = false;
-
- /* direct light sampling */
- kernel_branched_path_volume_connect_light(kg, rng, &volume_sd,
- throughput, state, &L, 1.0f, all, &volume_ray, &volume_segment);
-
- /* indirect sample. if we use distance sampling and take just
- * one sample for direct and indirect light, we could share
- * this computation, but makes code a bit complex */
- float rphase = path_state_rng_1D_for_decision(kg, rng, state, PRNG_PHASE);
- float rscatter = path_state_rng_1D_for_decision(kg, rng, state, PRNG_SCATTER_DISTANCE);
-
- result = kernel_volume_decoupled_scatter(kg,
- state, &volume_ray, &volume_sd, &throughput,
- rphase, rscatter, &volume_segment, NULL, true);
- }
-
- if(result != VOLUME_PATH_SCATTERED)
- throughput *= volume_segment.accum_transmittance;
-
- /* free cached steps */
- kernel_volume_decoupled_free(kg, &volume_segment);
-
- if(result == VOLUME_PATH_SCATTERED) {
- if(kernel_path_volume_bounce(kg, rng, &volume_sd, &throughput, state, &L, &ray))
- continue;
- else
- break;
- }
- }
- else
-#endif /* __VOLUME_DECOUPLED__ */
- {
- /* integrate along volume segment with distance sampling */
- ShaderData volume_sd;
- VolumeIntegrateResult result = kernel_volume_integrate(
- kg, state, &volume_sd, &volume_ray, &L, &throughput, rng, heterogeneous);
-
-#ifdef __VOLUME_SCATTER__
- if(result == VOLUME_PATH_SCATTERED) {
- /* direct lighting */
- kernel_path_volume_connect_light(kg, rng, &volume_sd, throughput, state, &L);
-
- /* indirect light bounce */
- if(kernel_path_volume_bounce(kg, rng, &volume_sd, &throughput, state, &L, &ray))
- continue;
- else
- break;
- }
-#endif /* __VOLUME_SCATTER__ */
- }
- }
-#endif /* __VOLUME__ */
-#endif
}
}