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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-23 04:57:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-28 16:18:43 +0300
commit400e6f37b80dde3910b8d7a9d5e619b778a1c1ff (patch)
tree61ecd35d2231c0f7585dc0148638de00819638b5 /intern/cycles/kernel/split/kernel_next_iteration_setup.h
parent9ddee885aea4d026bb0409a51a137706c95d318b (diff)
Cycles: reduce subsurface stack memory usage.
This is done by storing only a subset of PathRadiance, and by storing direct light immediately in the main PathRadiance. Saves about 10% of CUDA stack memory, and simplifies subsurface indirect ray code.
Diffstat (limited to 'intern/cycles/kernel/split/kernel_next_iteration_setup.h')
-rw-r--r--intern/cycles/kernel/split/kernel_next_iteration_setup.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
index 4e0c966cca9..c3373174582 100644
--- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h
+++ b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
@@ -134,7 +134,7 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg,
if(!kernel_data.integrator.branched || IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
#endif
/* Compute direct lighting and next bounce. */
- if(!kernel_path_surface_bounce(kg, sd, throughput, state, L, ray)) {
+ if(!kernel_path_surface_bounce(kg, sd, throughput, state, &L->state, ray)) {
kernel_split_path_end(kg, ray_index);
}
#ifdef __BRANCHED_PATH__