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authorSchoen <schoepas@deher1m1598.emea.adsint.biz>2017-04-03 08:52:05 +0300
committerSchoen <schoepas@deher1m1598.emea.adsint.biz>2017-04-03 09:47:02 +0300
commit90778901c9ea1e16d5907981e91bceba25ff207d (patch)
tree00bf16ee403c3ab1b507a5ec90b098a22e050f7c /intern/cycles/kernel/split/kernel_path_init.h
parent76eebd9379a5dad519ff01cf215fbe3db6de931e (diff)
parent3bf0026bec6f839ae0f7c40bde845299ce22e8de (diff)
Merge branch 'master' into cycles_disney_brdfcycles_disney_brdf
Diffstat (limited to 'intern/cycles/kernel/split/kernel_path_init.h')
-rw-r--r--intern/cycles/kernel/split/kernel_path_init.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/intern/cycles/kernel/split/kernel_path_init.h b/intern/cycles/kernel/split/kernel_path_init.h
new file mode 100644
index 00000000000..a7ecde7c80d
--- /dev/null
+++ b/intern/cycles/kernel/split/kernel_path_init.h
@@ -0,0 +1,105 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* This kernel initializes structures needed in path-iteration kernels.
+ * This is the first kernel in ray-tracing logic.
+ *
+ * Ray state of rays outside the tile-boundary will be marked RAY_INACTIVE
+ */
+ccl_device void kernel_path_init(KernelGlobals *kg) {
+ int ray_index = ccl_global_id(0) + ccl_global_id(1) * ccl_global_size(0);
+
+ /* This is the first assignment to ray_state;
+ * So we dont use ASSIGN_RAY_STATE macro.
+ */
+ kernel_split_state.ray_state[ray_index] = RAY_ACTIVE;
+
+ unsigned int my_sample;
+ unsigned int pixel_x;
+ unsigned int pixel_y;
+ unsigned int tile_x;
+ unsigned int tile_y;
+
+ unsigned int work_index = 0;
+ /* Get work. */
+ if(!get_next_work(kg, &work_index, ray_index)) {
+ /* No more work, mark ray as inactive */
+ kernel_split_state.ray_state[ray_index] = RAY_INACTIVE;
+
+ return;
+ }
+
+ /* Get the sample associated with the work. */
+ my_sample = get_work_sample(kg, work_index, ray_index) + kernel_split_params.start_sample;
+
+ /* Get pixel and tile position associated with the work. */
+ get_work_pixel_tile_position(kg, &pixel_x, &pixel_y,
+ &tile_x, &tile_y,
+ work_index,
+ ray_index);
+ kernel_split_state.work_array[ray_index] = work_index;
+
+ ccl_global uint *rng_state = kernel_split_params.rng_state;
+ rng_state += kernel_split_params.offset + pixel_x + pixel_y*kernel_split_params.stride;
+
+ ccl_global float *buffer = kernel_split_params.buffer;
+ buffer += (kernel_split_params.offset + pixel_x + pixel_y * kernel_split_params.stride) * kernel_data.film.pass_stride;
+
+ RNG rng = kernel_split_state.rng[ray_index];
+
+ /* Initialize random numbers and ray. */
+ kernel_path_trace_setup(kg,
+ rng_state,
+ my_sample,
+ pixel_x, pixel_y,
+ &rng,
+ &kernel_split_state.ray[ray_index]);
+
+ if(kernel_split_state.ray[ray_index].t != 0.0f) {
+ /* Initialize throughput, L_transparent, Ray, PathState;
+ * These rays proceed with path-iteration.
+ */
+ kernel_split_state.throughput[ray_index] = make_float3(1.0f, 1.0f, 1.0f);
+ kernel_split_state.L_transparent[ray_index] = 0.0f;
+ path_radiance_init(&kernel_split_state.path_radiance[ray_index], kernel_data.film.use_light_pass);
+ path_state_init(kg,
+ &kernel_split_state.sd_DL_shadow[ray_index],
+ &kernel_split_state.path_state[ray_index],
+ &rng,
+ my_sample,
+ &kernel_split_state.ray[ray_index]);
+#ifdef __SUBSURFACE__
+ kernel_path_subsurface_init_indirect(&kernel_split_state.ss_rays[ray_index]);
+#endif
+
+#ifdef __KERNEL_DEBUG__
+ debug_data_init(&kernel_split_state.debug_data[ray_index]);
+#endif
+ }
+ else {
+ /* These rays do not participate in path-iteration. */
+ float4 L_rad = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ /* Accumulate result in output buffer. */
+ kernel_write_pass_float4(buffer, my_sample, L_rad);
+ path_rng_end(kg, rng_state, kernel_split_state.rng[ray_index]);
+ ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_TO_REGENERATE);
+ }
+ kernel_split_state.rng[ray_index] = rng;
+}
+
+CCL_NAMESPACE_END