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authorHristo Gueorguiev <prem.nirved@gmail.com>2017-03-08 17:42:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-03-09 19:09:37 +0300
commit57e26627c485baab63e108821b2712d5e234ae7c (patch)
treee3ee5aa4bf759121559c69504b77d600552bf527 /intern/cycles/kernel/split/kernel_path_init.h
parent6c942db30dee14eb37229879656fa049a9ac6df6 (diff)
Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel.
Diffstat (limited to 'intern/cycles/kernel/split/kernel_path_init.h')
-rw-r--r--intern/cycles/kernel/split/kernel_path_init.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/split/kernel_path_init.h b/intern/cycles/kernel/split/kernel_path_init.h
index fe3c9e1e8a2..f44aff30fa9 100644
--- a/intern/cycles/kernel/split/kernel_path_init.h
+++ b/intern/cycles/kernel/split/kernel_path_init.h
@@ -82,6 +82,10 @@ ccl_device void kernel_path_init(KernelGlobals *kg) {
&kernel_split_state.rng[ray_index],
my_sample,
&kernel_split_state.ray[ray_index]);
+#ifdef __SUBSURFACE__
+ kernel_path_subsurface_init_indirect(&kernel_split_state.ss_rays[ray_index]);
+#endif
+
#ifdef __KERNEL_DEBUG__
debug_data_init(&kernel_split_state.debug_data[ray_index]);
#endif