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authorHristo Gueorguiev <prem.nirved@gmail.com>2017-03-08 17:42:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-03-09 19:09:37 +0300
commit57e26627c485baab63e108821b2712d5e234ae7c (patch)
treee3ee5aa4bf759121559c69504b77d600552bf527 /intern/cycles/kernel/split/kernel_shader_eval.h
parent6c942db30dee14eb37229879656fa049a9ac6df6 (diff)
Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel.
Diffstat (limited to 'intern/cycles/kernel/split/kernel_shader_eval.h')
-rw-r--r--intern/cycles/kernel/split/kernel_shader_eval.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h
index 35ee19ddf1b..4bd5c8b6eb0 100644
--- a/intern/cycles/kernel/split/kernel_shader_eval.h
+++ b/intern/cycles/kernel/split/kernel_shader_eval.h
@@ -76,14 +76,14 @@ ccl_device void kernel_shader_eval(KernelGlobals *kg)
/* Continue on with shader evaluation. */
if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) {
- Intersection *isect = &kernel_split_state.isect[ray_index];
+ Intersection isect = kernel_split_state.isect[ray_index];
ccl_global uint *rng = &kernel_split_state.rng[ray_index];
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
Ray ray = kernel_split_state.ray[ray_index];
shader_setup_from_ray(kg,
&kernel_split_state.sd[ray_index],
- isect,
+ &isect,
&ray);
float rbsdf = path_state_rng_1D_for_decision(kg, rng, state, PRNG_BSDF);
shader_eval_surface(kg, &kernel_split_state.sd[ray_index], rng, state, rbsdf, state->flag, SHADER_CONTEXT_MAIN);