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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-01 23:02:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-05 22:48:33 +0300
commit8a72be7697f8fbfc8cb6cc9f3df049104e41d4a6 (patch)
treec8997adcc23053eb6b4cfb7f499581644b23f61e /intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
parentc571be4e05788b8d3447a0bfe59942ebb4464750 (diff)
Cycles: reduce closure memory usage for emission/shadow shader data.
With a Titan Xp, reduces path trace local memory from 1092MB to 840MB. Benchmark performance was within 1% with both RX 480 and Titan Xp. Original patch was implemented by Sergey. Differential Revision: https://developer.blender.org/D2249
Diffstat (limited to 'intern/cycles/kernel/split/kernel_shadow_blocked_ao.h')
-rw-r--r--intern/cycles/kernel/split/kernel_shadow_blocked_ao.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h b/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
index 79aa2c9435b..b50de615fc8 100644
--- a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
+++ b/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
@@ -34,7 +34,7 @@ ccl_device void kernel_shadow_blocked_ao(KernelGlobals *kg)
}
ShaderData *sd = &kernel_split_state.sd[ray_index];
- ShaderData *emission_sd = &kernel_split_state.sd_DL_shadow[ray_index];
+ ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
float3 throughput = kernel_split_state.throughput[ray_index];