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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-11-01 23:02:28 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-11-05 22:48:33 +0300 |
commit | 8a72be7697f8fbfc8cb6cc9f3df049104e41d4a6 (patch) | |
tree | c8997adcc23053eb6b4cfb7f499581644b23f61e /intern/cycles/kernel/split/kernel_shadow_blocked_ao.h | |
parent | c571be4e05788b8d3447a0bfe59942ebb4464750 (diff) |
Cycles: reduce closure memory usage for emission/shadow shader data.
With a Titan Xp, reduces path trace local memory from 1092MB to 840MB.
Benchmark performance was within 1% with both RX 480 and Titan Xp.
Original patch was implemented by Sergey.
Differential Revision: https://developer.blender.org/D2249
Diffstat (limited to 'intern/cycles/kernel/split/kernel_shadow_blocked_ao.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_shadow_blocked_ao.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h b/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h index 79aa2c9435b..b50de615fc8 100644 --- a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h +++ b/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h @@ -34,7 +34,7 @@ ccl_device void kernel_shadow_blocked_ao(KernelGlobals *kg) } ShaderData *sd = &kernel_split_state.sd[ray_index]; - ShaderData *emission_sd = &kernel_split_state.sd_DL_shadow[ray_index]; + ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]); PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; float3 throughput = kernel_split_state.throughput[ray_index]; |