Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMai Lavelle <mai.lavelle@gmail.com>2017-11-16 11:32:02 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2017-11-16 12:59:31 +0300
commit470b4cb62f543263f0087a1e9d39b4b125752d23 (patch)
tree5cc29c331a7f3e3f3de1308e1180c778c381ea96 /intern/cycles/kernel/split/kernel_subsurface_scatter.h
parent9c7b89241df26fbc224b826318fcb0401e024c46 (diff)
Cycles: Fix crash with split branched path tracing
ShaderData memory was getting clobbered in the branched path code paths. Was caused by 087331c495b04ebd37903c0dc0e46262354cf026
Diffstat (limited to 'intern/cycles/kernel/split/kernel_subsurface_scatter.h')
-rw-r--r--intern/cycles/kernel/split/kernel_subsurface_scatter.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/split/kernel_subsurface_scatter.h b/intern/cycles/kernel/split/kernel_subsurface_scatter.h
index 887c3e313d1..5bf7483e9a2 100644
--- a/intern/cycles/kernel/split/kernel_subsurface_scatter.h
+++ b/intern/cycles/kernel/split/kernel_subsurface_scatter.h
@@ -37,7 +37,7 @@ ccl_device_noinline bool kernel_split_branched_path_subsurface_indirect_light_it
{
SplitBranchedState *branched_state = &kernel_split_state.branched_state[ray_index];
- ShaderData *sd = &branched_state->sd;
+ ShaderData *sd = kernel_split_sd(branched_state_sd, ray_index);
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);