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author | Germano <germano.costa@ig.com.br> | 2018-01-27 01:42:30 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2018-01-27 01:42:30 +0300 |
commit | 3cc8b356991b53dc8e3df67db733bbc5961ab05f (patch) | |
tree | d89254934abc8bc1a8b2ac835ebeb4fc256d524f /intern/cycles/kernel/split/kernel_subsurface_scatter.h | |
parent | 492145f8acb09c9aa234208cc7605e3b69cb8311 (diff) |
Speed up a little drawing of UVs in the Image Editor
In my tests the previous loop was running in 200 ms. With this change it now runs in 17 ms.
The difference in the end is still not great because the `draw_uvs_lineloop_bmface` function is called for each face and has an ImmBegin and ImmEnd in the function itself
Diffstat (limited to 'intern/cycles/kernel/split/kernel_subsurface_scatter.h')
0 files changed, 0 insertions, 0 deletions