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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 14:14:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 14:41:07 +0300
commitc47d669f247d4762cfeede867c43c638e40c14c3 (patch)
tree734299c81811955ebb56f211bd010a39f42dc6ef /intern/cycles/kernel/split
parent177a0ca131794a15d775577e4fa25c1d9e695d13 (diff)
Cleanup: comments (long lines) in cycles
Diffstat (limited to 'intern/cycles/kernel/split')
-rw-r--r--intern/cycles/kernel/split/kernel_buffer_update.h4
-rw-r--r--intern/cycles/kernel/split/kernel_data_init.h8
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h6
-rw-r--r--intern/cycles/kernel/split/kernel_next_iteration_setup.h6
-rw-r--r--intern/cycles/kernel/split/kernel_split_data_types.h11
5 files changed, 19 insertions, 16 deletions
diff --git a/intern/cycles/kernel/split/kernel_buffer_update.h b/intern/cycles/kernel/split/kernel_buffer_update.h
index e77743350dc..e37be5b405e 100644
--- a/intern/cycles/kernel/split/kernel_buffer_update.h
+++ b/intern/cycles/kernel/split/kernel_buffer_update.h
@@ -132,8 +132,8 @@ ccl_device void kernel_buffer_update(KernelGlobals *kg,
if (ray->t != 0.0f) {
/* Initialize throughput, path radiance, Ray, PathState;
- * These rays proceed with path-iteration.
- */
+ * These rays proceed with path-iteration.
+ */
*throughput = make_float3(1.0f, 1.0f, 1.0f);
path_radiance_init(L, kernel_data.film.use_light_pass);
path_state_init(kg,
diff --git a/intern/cycles/kernel/split/kernel_data_init.h b/intern/cycles/kernel/split/kernel_data_init.h
index 52930843f56..2f83a10316d 100644
--- a/intern/cycles/kernel/split/kernel_data_init.h
+++ b/intern/cycles/kernel/split/kernel_data_init.h
@@ -46,10 +46,10 @@ void KERNEL_FUNCTION_FULL_NAME(data_init)(
int sh,
int offset,
int stride,
- ccl_global int *Queue_index, /* Tracks the number of elements in queues */
- int queuesize, /* size (capacity) of the queue */
- ccl_global char *
- use_queues_flag, /* flag to decide if scene-intersect kernel should use queues to fetch ray index */
+ ccl_global int *Queue_index, /* Tracks the number of elements in queues */
+ int queuesize, /* size (capacity) of the queue */
+ ccl_global char *use_queues_flag, /* flag to decide if scene-intersect kernel should use queues
+ to fetch ray index */
ccl_global unsigned int *work_pools, /* Work pool for each work group */
unsigned int num_samples,
ccl_global float *buffer)
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index 63bc5a8e0ce..5cd4131e2ae 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -114,9 +114,9 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
if (IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
/* Path termination. this is a strange place to put the termination, it's
- * mainly due to the mixed in MIS that we use. gives too many unneeded
- * shader evaluations, only need emission if we are going to terminate.
- */
+ * mainly due to the mixed in MIS that we use. gives too many unneeded
+ * shader evaluations, only need emission if we are going to terminate.
+ */
float probability = path_state_continuation_probability(kg, state, throughput);
if (probability == 0.0f) {
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
index 781ce869374..3c2f6038035 100644
--- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h
+++ b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
@@ -109,9 +109,9 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg,
if (ccl_global_id(0) == 0 && ccl_global_id(1) == 0) {
/* If we are here, then it means that scene-intersect kernel
- * has already been executed atleast once. From the next time,
- * scene-intersect kernel may operate on queues to fetch ray index
- */
+ * has already been executed atleast once. From the next time,
+ * scene-intersect kernel may operate on queues to fetch ray index
+ */
*kernel_split_params.use_queues_flag = 1;
/* Mark queue indices of QUEUE_SHADOW_RAY_CAST_AO_RAYS and
diff --git a/intern/cycles/kernel/split/kernel_split_data_types.h b/intern/cycles/kernel/split/kernel_split_data_types.h
index 6ff3f5bdb55..ac4a450ca2b 100644
--- a/intern/cycles/kernel/split/kernel_split_data_types.h
+++ b/intern/cycles/kernel/split/kernel_split_data_types.h
@@ -19,7 +19,8 @@
CCL_NAMESPACE_BEGIN
-/* parameters used by the split kernels, we use a single struct to avoid passing these to each kernel */
+/* parameters used by the split kernels, we use a single struct to avoid passing these to each
+ * kernel */
typedef struct SplitParams {
WorkTile tile;
@@ -112,7 +113,8 @@ typedef ccl_global struct SplitBranchedState {
SPLIT_DATA_BRANCHED_ENTRIES \
SPLIT_DATA_ENTRY(ShaderData, _sd, 0)
-/* entries to be copied to inactive rays when sharing branched samples (TODO: which are actually needed?) */
+/* Entries to be copied to inactive rays when sharing branched samples
+ * (TODO: which are actually needed?) */
#define SPLIT_DATA_ENTRIES_BRANCHED_SHARED \
SPLIT_DATA_ENTRY(ccl_global float3, throughput, 1) \
SPLIT_DATA_ENTRY(PathRadiance, path_radiance, 1) \
@@ -134,8 +136,9 @@ typedef struct SplitData {
SPLIT_DATA_ENTRIES
#undef SPLIT_DATA_ENTRY
- /* this is actually in a separate buffer from the rest of the split state data (so it can be read back from
- * the host easily) but is still used the same as the other data so we have it here in this struct as well
+ /* this is actually in a separate buffer from the rest of the split state data (so it can be read
+ * back from the host easily) but is still used the same as the other data so we have it here in
+ * this struct as well
*/
ccl_global char *ray_state;
} SplitData;