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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-14 22:53:00 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-20 20:38:08 +0300
commitd750d182e58f2a236bbf0a04806f2702a518b97e (patch)
tree5a19cef63707febe292f3f42a294681b301fb6d9 /intern/cycles/kernel/split
parent8289b47e3a425207a2b1fb8e47b7002e90444ce2 (diff)
Code cleanup: remove hack to avoid seeing transparent objects in noise.
Previously the Sobol pattern suffered from some correlation issues that made the outline of objects like a smoke domain visible. This helps simplify the code and also makes some other optimizations possible.
Diffstat (limited to 'intern/cycles/kernel/split')
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h2
-rw-r--r--intern/cycles/kernel/split/kernel_shader_eval.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index 9036b1e473d..4d9e08becc4 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -140,7 +140,7 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
kernel_split_path_end(kg, ray_index);
}
else if(probability < 1.0f) {
- float terminate = path_state_rng_1D_for_decision(kg, state, PRNG_TERMINATE);
+ float terminate = path_state_rng_1D(kg, state, PRNG_TERMINATE);
if(terminate >= probability) {
kernel_split_path_end(kg, ray_index);
}
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h
index eac29dcd0d1..20bd211837e 100644
--- a/intern/cycles/kernel/split/kernel_shader_eval.h
+++ b/intern/cycles/kernel/split/kernel_shader_eval.h
@@ -51,13 +51,13 @@ ccl_device void kernel_shader_eval(KernelGlobals *kg)
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
#ifndef __BRANCHED_PATH__
- float rbsdf = path_state_rng_1D_for_decision(kg, state, PRNG_BSDF);
+ float rbsdf = path_state_rng_1D(kg, state, PRNG_BSDF);
shader_eval_surface(kg, &kernel_split_state.sd[ray_index], state, rbsdf, state->flag);
#else
float rbsdf = 0.0f;
if(!kernel_data.integrator.branched || IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
- rbsdf = path_state_rng_1D_for_decision(kg, state, PRNG_BSDF);
+ rbsdf = path_state_rng_1D(kg, state, PRNG_BSDF);
}