diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-18 03:09:12 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-18 03:09:12 +0400 |
commit | 9d260eedeb83776416981e2f3a8af9bb5605e1d2 (patch) | |
tree | b0bff5e62f273ec1f7674027d70bdaf090a990fb /intern/cycles/kernel/svm/bsdf_ward.h | |
parent | b2142d6533d740b00ac1578de67f4a8d8dc94121 (diff) |
Fix #32904: strange pattern on subdivided cube with anistropic shader. Now
tangents from generated coordinates are computed per pixel on the fly, avoids
bad interpolation of singularities.
Diffstat (limited to 'intern/cycles/kernel/svm/bsdf_ward.h')
-rw-r--r-- | intern/cycles/kernel/svm/bsdf_ward.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/bsdf_ward.h b/intern/cycles/kernel/svm/bsdf_ward.h index 1407078b7bb..d167566bb75 100644 --- a/intern/cycles/kernel/svm/bsdf_ward.h +++ b/intern/cycles/kernel/svm/bsdf_ward.h @@ -39,8 +39,8 @@ CCL_NAMESPACE_BEGIN __device void bsdf_ward_setup(ShaderData *sd, ShaderClosure *sc, float ax, float ay) { - float m_ax = clamp(ax, 1e-5f, 1.0f); - float m_ay = clamp(ay, 1e-5f, 1.0f); + float m_ax = clamp(ax, 1e-4f, 1.0f); + float m_ay = clamp(ay, 1e-4f, 1.0f); sc->data0 = m_ax; sc->data1 = m_ay; |