Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/kernel/svm/emissive.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/kernel/svm/emissive.h')
-rw-r--r--intern/cycles/kernel/svm/emissive.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/emissive.h b/intern/cycles/kernel/svm/emissive.h
new file mode 100644
index 00000000000..ed2b2e4aee8
--- /dev/null
+++ b/intern/cycles/kernel/svm/emissive.h
@@ -0,0 +1,83 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+CCL_NAMESPACE_BEGIN
+
+/* EMISSION CLOSURE */
+
+__device float3 emissive_eval(const float3 Ng, const float3 I)
+{
+ float cosNO = fabsf(dot(Ng, I));
+ float res = (cosNO > 0.0f)? M_1_PI_F: 0.0f;
+
+ return make_float3(res, res, res);
+}
+
+__device void emissive_sample(const float3 Ng, float randu, float randv, float3 *I, float *pdf)
+{
+ // We don't do anything sophisticated here for the step
+ // We just sample the whole cone uniformly to the cosine
+ float3 T, B;
+ make_orthonormals(Ng, &T, &B);
+ float phi = 2 * M_PI_F * randu;
+
+ float cosTheta = sqrtf(1.0f - 1.0f * randv);
+ float sinTheta = sqrtf(1.0f - cosTheta * cosTheta);
+ *I = (cosf(phi) * sinTheta) * T +
+ (sinf(phi) * sinTheta) * B +
+ cosTheta * Ng;
+
+ *pdf = M_1_PI_F;
+}
+
+/// Return the probability distribution function in the direction I,
+/// given the parameters and the light's surface normal. This MUST match
+/// the PDF computed by sample().
+__device float emissive_pdf(const float3 Ng, const float3 I)
+{
+ float cosNO = fabsf(dot(Ng, I));
+ return (cosNO > 0.0f)? M_1_PI_F: 0.0f;
+}
+
+__device float3 svm_emissive_eval(ShaderData *sd)
+{
+ return sd->svm_closure_weight*emissive_eval(sd->Ng, sd->I);
+}
+
+__device void svm_emissive_sample(ShaderData *sd, float randu, float randv, float3 *eval, float3 *I, float *pdf)
+{
+ *eval = sd->svm_closure_weight;
+ emissive_sample(sd->Ng, randu, randv, I, pdf);
+}
+
+CCL_NAMESPACE_END
+