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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/kernel/svm/geometry.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/svm/geometry.h')
-rw-r--r--intern/cycles/kernel/svm/geometry.h261
1 files changed, 261 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/geometry.h b/intern/cycles/kernel/svm/geometry.h
new file mode 100644
index 00000000000..772942e0c08
--- /dev/null
+++ b/intern/cycles/kernel/svm/geometry.h
@@ -0,0 +1,261 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Geometry Node */
+
+ccl_device_noinline void svm_node_geometry(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint type,
+ uint out_offset)
+{
+ float3 data;
+
+ switch (type) {
+ case NODE_GEOM_P:
+ data = sd->P;
+ break;
+ case NODE_GEOM_N:
+ data = sd->N;
+ break;
+#ifdef __DPDU__
+ case NODE_GEOM_T:
+ data = primitive_tangent(kg, sd);
+ break;
+#endif
+ case NODE_GEOM_I:
+ data = sd->I;
+ break;
+ case NODE_GEOM_Ng:
+ data = sd->Ng;
+ break;
+ case NODE_GEOM_uv:
+ data = make_float3(sd->u, sd->v, 0.0f);
+ break;
+ default:
+ data = make_float3(0.0f, 0.0f, 0.0f);
+ }
+
+ stack_store_float3(stack, out_offset, data);
+}
+
+ccl_device_noinline void svm_node_geometry_bump_dx(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint type,
+ uint out_offset)
+{
+#ifdef __RAY_DIFFERENTIALS__
+ float3 data;
+
+ switch (type) {
+ case NODE_GEOM_P:
+ data = sd->P + sd->dP.dx;
+ break;
+ case NODE_GEOM_uv:
+ data = make_float3(sd->u + sd->du.dx, sd->v + sd->dv.dx, 0.0f);
+ break;
+ default:
+ svm_node_geometry(kg, sd, stack, type, out_offset);
+ return;
+ }
+
+ stack_store_float3(stack, out_offset, data);
+#else
+ svm_node_geometry(kg, sd, stack, type, out_offset);
+#endif
+}
+
+ccl_device_noinline void svm_node_geometry_bump_dy(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint type,
+ uint out_offset)
+{
+#ifdef __RAY_DIFFERENTIALS__
+ float3 data;
+
+ switch (type) {
+ case NODE_GEOM_P:
+ data = sd->P + sd->dP.dy;
+ break;
+ case NODE_GEOM_uv:
+ data = make_float3(sd->u + sd->du.dy, sd->v + sd->dv.dy, 0.0f);
+ break;
+ default:
+ svm_node_geometry(kg, sd, stack, type, out_offset);
+ return;
+ }
+
+ stack_store_float3(stack, out_offset, data);
+#else
+ svm_node_geometry(kg, sd, stack, type, out_offset);
+#endif
+}
+
+/* Object Info */
+
+ccl_device_noinline void svm_node_object_info(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint type,
+ uint out_offset)
+{
+ float data;
+
+ switch (type) {
+ case NODE_INFO_OB_LOCATION: {
+ stack_store_float3(stack, out_offset, object_location(kg, sd));
+ return;
+ }
+ case NODE_INFO_OB_COLOR: {
+ stack_store_float3(stack, out_offset, object_color(kg, sd->object));
+ return;
+ }
+ case NODE_INFO_OB_INDEX:
+ data = object_pass_id(kg, sd->object);
+ break;
+ case NODE_INFO_MAT_INDEX:
+ data = shader_pass_id(kg, sd);
+ break;
+ case NODE_INFO_OB_RANDOM: {
+ if (sd->lamp != LAMP_NONE) {
+ data = lamp_random_number(kg, sd->lamp);
+ }
+ else {
+ data = object_random_number(kg, sd->object);
+ }
+ break;
+ }
+ default:
+ data = 0.0f;
+ break;
+ }
+
+ stack_store_float(stack, out_offset, data);
+}
+
+/* Particle Info */
+
+ccl_device_noinline void svm_node_particle_info(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint type,
+ uint out_offset)
+{
+ switch (type) {
+ case NODE_INFO_PAR_INDEX: {
+ int particle_id = object_particle_id(kg, sd->object);
+ stack_store_float(stack, out_offset, particle_index(kg, particle_id));
+ break;
+ }
+ case NODE_INFO_PAR_RANDOM: {
+ int particle_id = object_particle_id(kg, sd->object);
+ float random = hash_uint2_to_float(particle_index(kg, particle_id), 0);
+ stack_store_float(stack, out_offset, random);
+ break;
+ }
+ case NODE_INFO_PAR_AGE: {
+ int particle_id = object_particle_id(kg, sd->object);
+ stack_store_float(stack, out_offset, particle_age(kg, particle_id));
+ break;
+ }
+ case NODE_INFO_PAR_LIFETIME: {
+ int particle_id = object_particle_id(kg, sd->object);
+ stack_store_float(stack, out_offset, particle_lifetime(kg, particle_id));
+ break;
+ }
+ case NODE_INFO_PAR_LOCATION: {
+ int particle_id = object_particle_id(kg, sd->object);
+ stack_store_float3(stack, out_offset, particle_location(kg, particle_id));
+ break;
+ }
+#if 0 /* XXX float4 currently not supported in SVM stack */
+ case NODE_INFO_PAR_ROTATION: {
+ int particle_id = object_particle_id(kg, sd->object);
+ stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id));
+ break;
+ }
+#endif
+ case NODE_INFO_PAR_SIZE: {
+ int particle_id = object_particle_id(kg, sd->object);
+ stack_store_float(stack, out_offset, particle_size(kg, particle_id));
+ break;
+ }
+ case NODE_INFO_PAR_VELOCITY: {
+ int particle_id = object_particle_id(kg, sd->object);
+ stack_store_float3(stack, out_offset, particle_velocity(kg, particle_id));
+ break;
+ }
+ case NODE_INFO_PAR_ANGULAR_VELOCITY: {
+ int particle_id = object_particle_id(kg, sd->object);
+ stack_store_float3(stack, out_offset, particle_angular_velocity(kg, particle_id));
+ break;
+ }
+ }
+}
+
+#ifdef __HAIR__
+
+/* Hair Info */
+
+ccl_device_noinline void svm_node_hair_info(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint type,
+ uint out_offset)
+{
+ float data;
+ float3 data3;
+
+ switch (type) {
+ case NODE_INFO_CURVE_IS_STRAND: {
+ data = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
+ stack_store_float(stack, out_offset, data);
+ break;
+ }
+ case NODE_INFO_CURVE_INTERCEPT:
+ break; /* handled as attribute */
+ case NODE_INFO_CURVE_LENGTH:
+ break; /* handled as attribute */
+ case NODE_INFO_CURVE_RANDOM:
+ break; /* handled as attribute */
+ case NODE_INFO_CURVE_THICKNESS: {
+ data = curve_thickness(kg, sd);
+ stack_store_float(stack, out_offset, data);
+ break;
+ }
+# if 0
+ case NODE_INFO_CURVE_FADE: {
+ data = sd->curve_transparency;
+ stack_store_float(stack, out_offset, data);
+ break;
+ }
+# endif
+ case NODE_INFO_CURVE_TANGENT_NORMAL: {
+ data3 = curve_tangent_normal(kg, sd);
+ stack_store_float3(stack, out_offset, data3);
+ break;
+ }
+ }
+}
+#endif
+
+CCL_NAMESPACE_END