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author | Howard Trickey <howard.trickey@gmail.com> | 2021-10-30 22:37:05 +0300 |
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committer | Howard Trickey <howard.trickey@gmail.com> | 2021-10-30 22:37:05 +0300 |
commit | e9bbfd0c8c7a508d220bf355722ff03f91e93183 (patch) | |
tree | 1230f26bc82f24547aeccbaa7fcd6d3db2655fd3 /intern/cycles/kernel/svm/magic.h | |
parent | 1aa953bd1913c81b22c80a00edbf4ad88a32c52f (diff) | |
parent | 03a962d8cab44221650f59eb223cb0a767e05b2b (diff) |
Merge branch 'master' into soc-2020-io-performancesoc-2020-io-performance
Diffstat (limited to 'intern/cycles/kernel/svm/magic.h')
-rw-r--r-- | intern/cycles/kernel/svm/magic.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/magic.h b/intern/cycles/kernel/svm/magic.h new file mode 100644 index 00000000000..f103a8eebcc --- /dev/null +++ b/intern/cycles/kernel/svm/magic.h @@ -0,0 +1,115 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +CCL_NAMESPACE_BEGIN + +/* Magic */ + +ccl_device_noinline_cpu float3 svm_magic(float3 p, int n, float distortion) +{ + float x = sinf((p.x + p.y + p.z) * 5.0f); + float y = cosf((-p.x + p.y - p.z) * 5.0f); + float z = -cosf((-p.x - p.y + p.z) * 5.0f); + + if (n > 0) { + x *= distortion; + y *= distortion; + z *= distortion; + y = -cosf(x - y + z); + y *= distortion; + + if (n > 1) { + x = cosf(x - y - z); + x *= distortion; + + if (n > 2) { + z = sinf(-x - y - z); + z *= distortion; + + if (n > 3) { + x = -cosf(-x + y - z); + x *= distortion; + + if (n > 4) { + y = -sinf(-x + y + z); + y *= distortion; + + if (n > 5) { + y = -cosf(-x + y + z); + y *= distortion; + + if (n > 6) { + x = cosf(x + y + z); + x *= distortion; + + if (n > 7) { + z = sinf(x + y - z); + z *= distortion; + + if (n > 8) { + x = -cosf(-x - y + z); + x *= distortion; + + if (n > 9) { + y = -sinf(x - y + z); + y *= distortion; + } + } + } + } + } + } + } + } + } + } + + if (distortion != 0.0f) { + distortion *= 2.0f; + x /= distortion; + y /= distortion; + z /= distortion; + } + + return make_float3(0.5f - x, 0.5f - y, 0.5f - z); +} + +ccl_device_noinline int svm_node_tex_magic( + KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset) +{ + uint depth; + uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset; + + svm_unpack_node_uchar3(node.y, &depth, &color_offset, &fac_offset); + svm_unpack_node_uchar3(node.z, &co_offset, &scale_offset, &distortion_offset); + + uint4 node2 = read_node(kg, &offset); + float3 co = stack_load_float3(stack, co_offset); + float scale = stack_load_float_default(stack, scale_offset, node2.x); + float distortion = stack_load_float_default(stack, distortion_offset, node2.y); + + float3 color = svm_magic(co * scale, depth, distortion); + + if (stack_valid(fac_offset)) + stack_store_float(stack, fac_offset, average(color)); + if (stack_valid(color_offset)) + stack_store_float3(stack, color_offset, color); + return offset; +} + +CCL_NAMESPACE_END |