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authorHans Goudey <h.goudey@me.com>2022-08-31 16:07:51 +0300
committerHans Goudey <h.goudey@me.com>2022-08-31 16:15:09 +0300
commit3ecb21346248014aff621ec3b97ccbc1e7774653 (patch)
treeb571a51b93d61efc01bf8a75a74ecade8e463d16 /intern/cycles/kernel/svm/mix.h
parentb5af7f967e6d5d2e7432d6efa2f47050a5bfc576 (diff)
parent773241add9d876aa0b4ba011745208f61b53a4e2 (diff)
Merge branch 'master' into refactor-mesh-material-index-genericrefactor-mesh-material-index-generic
Diffstat (limited to 'intern/cycles/kernel/svm/mix.h')
-rw-r--r--intern/cycles/kernel/svm/mix.h86
1 files changed, 85 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/mix.h b/intern/cycles/kernel/svm/mix.h
index a9796096410..ead2fc44685 100644
--- a/intern/cycles/kernel/svm/mix.h
+++ b/intern/cycles/kernel/svm/mix.h
@@ -21,10 +21,94 @@ ccl_device_noinline int svm_node_mix(KernelGlobals kg,
float fac = stack_load_float(stack, fac_offset);
float3 c1 = stack_load_float3(stack, c1_offset);
float3 c2 = stack_load_float3(stack, c2_offset);
- float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2);
+ float3 result = svm_mix_clamped_factor((NodeMix)node1.y, fac, c1, c2);
stack_store_float3(stack, node1.z, result);
return offset;
}
+ccl_device_noinline void svm_node_mix_color(ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint options,
+ uint input_offset,
+ uint result_offset)
+{
+ uint use_clamp, blend_type, use_clamp_result;
+ uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
+ svm_unpack_node_uchar3(options, &use_clamp, &blend_type, &use_clamp_result);
+ svm_unpack_node_uchar3(
+ input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
+
+ float t = stack_load_float(stack, fac_in_stack_offset);
+ if (use_clamp > 0) {
+ t = saturatef(t);
+ }
+ float3 a = stack_load_float3(stack, a_in_stack_offset);
+ float3 b = stack_load_float3(stack, b_in_stack_offset);
+ float3 result = svm_mix((NodeMix)blend_type, t, a, b);
+ if (use_clamp_result) {
+ result = saturate(result);
+ }
+ stack_store_float3(stack, result_offset, result);
+}
+
+ccl_device_noinline void svm_node_mix_float(ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint use_clamp,
+ uint input_offset,
+ uint result_offset)
+{
+ uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
+ svm_unpack_node_uchar3(
+ input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
+
+ float t = stack_load_float(stack, fac_in_stack_offset);
+ if (use_clamp > 0) {
+ t = saturatef(t);
+ }
+ float a = stack_load_float(stack, a_in_stack_offset);
+ float b = stack_load_float(stack, b_in_stack_offset);
+ float result = a * (1 - t) + b * t;
+
+ stack_store_float(stack, result_offset, result);
+}
+
+ccl_device_noinline void svm_node_mix_vector(ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint input_offset,
+ uint result_offset)
+{
+ uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
+ svm_unpack_node_uchar4(
+ input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
+
+ float t = stack_load_float(stack, fac_in_stack_offset);
+ if (use_clamp > 0) {
+ t = saturatef(t);
+ }
+ float3 a = stack_load_float3(stack, a_in_stack_offset);
+ float3 b = stack_load_float3(stack, b_in_stack_offset);
+ float3 result = a * (one_float3() - t) + b * t;
+ stack_store_float3(stack, result_offset, result);
+}
+
+ccl_device_noinline void svm_node_mix_vector_non_uniform(ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint input_offset,
+ uint result_offset)
+{
+ uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
+ svm_unpack_node_uchar4(
+ input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
+
+ float3 t = stack_load_float3(stack, fac_in_stack_offset);
+ if (use_clamp > 0) {
+ t = saturate(t);
+ }
+ float3 a = stack_load_float3(stack, a_in_stack_offset);
+ float3 b = stack_load_float3(stack, b_in_stack_offset);
+ float3 result = a * (one_float3() - t) + b * t;
+ stack_store_float3(stack, result_offset, result);
+}
+
CCL_NAMESPACE_END