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authorHoward Trickey <howard.trickey@gmail.com>2021-10-30 22:37:05 +0300
committerHoward Trickey <howard.trickey@gmail.com>2021-10-30 22:37:05 +0300
commite9bbfd0c8c7a508d220bf355722ff03f91e93183 (patch)
tree1230f26bc82f24547aeccbaa7fcd6d3db2655fd3 /intern/cycles/kernel/svm/normal.h
parent1aa953bd1913c81b22c80a00edbf4ad88a32c52f (diff)
parent03a962d8cab44221650f59eb223cb0a767e05b2b (diff)
Merge branch 'master' into soc-2020-io-performancesoc-2020-io-performance
Diffstat (limited to 'intern/cycles/kernel/svm/normal.h')
-rw-r--r--intern/cycles/kernel/svm/normal.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/normal.h b/intern/cycles/kernel/svm/normal.h
new file mode 100644
index 00000000000..6a2d88b68a6
--- /dev/null
+++ b/intern/cycles/kernel/svm/normal.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+ccl_device_noinline int svm_node_normal(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint in_normal_offset,
+ uint out_normal_offset,
+ uint out_dot_offset,
+ int offset)
+{
+ /* read extra data */
+ uint4 node1 = read_node(kg, &offset);
+ float3 normal = stack_load_float3(stack, in_normal_offset);
+
+ float3 direction;
+ direction.x = __int_as_float(node1.x);
+ direction.y = __int_as_float(node1.y);
+ direction.z = __int_as_float(node1.z);
+ direction = normalize(direction);
+
+ if (stack_valid(out_normal_offset))
+ stack_store_float3(stack, out_normal_offset, direction);
+
+ if (stack_valid(out_dot_offset))
+ stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal)));
+ return offset;
+}
+
+CCL_NAMESPACE_END